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But that is to be expected after enjoying a game for hundreds of hours :)
@Khleodon I have no idea what that stands for. But I don't test my mods alongside other mods.
@vidz99 Are you running other mods? Perhaps some which change the map or overwrite base game files?
@Archivist77 Sure! :) Although I doubt you'd be able to import any of the code into EU5.
@Ladela On literally everyone? Or just on the ones nearby?
@TurtleShroom I honestly can't remember, sorry.
@Headhunter2 Thank you for the idea :) But I don't think I'll ever add more features.
@Vilwyn I originally made this mod so the AI has a chance to overwhelm me as an emperor during the late game.
@merci.stephens, @vincentmamet You can change the yearly chance of an invasion happening inside /common/on_actions/...yearly_on_action.txt either by moving the dates forward or increasing the % value. Alternatively, you may trigger invasions via decision if you start the game in debug mode.
@Yrdehn :)
Hi, do you mind if The EU5: Extended Timeline team implements/adapts some content from this mod into EU5:ET accredited of course, thank you for any response!
[13:59:01][E][jomini_script_system.cpp:284]: Script system error!
Error: geographical_region trigger [ target: Not found in database class CGeographicalRegionDatabase ]
Script location: file: common/scripted_effects/00_historicinvasions_effects.txt line: 991 (choose_next_invasion_target_title_effect)
[13:59:01][E][jomini_trigger.cpp:214]: PostValidate of trigger 'geographical_region' returned false at file: common/scripted_effects/00_historicinvasions_effects.txt line: 991 (choose_next_invasion_target_title_effect)
There is no time, family, or a global update is being prepared, what is the reason?