Crusader Kings III

Crusader Kings III

Historic Invasions
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Opdatering: 18. okt. 2022 kl. 12:26

### Version 1.19.4
# landless invaders will now reliably stop lingering around forever if their invasion fails (Hauteville, Vlaanderen, Balk, Bassenheim)
# fixed message informing about devastation and looting caused by Timurids not working
# if Mecca is occupied by Qarmatians, it's sacked (up to once per game)
# added decisions for the Teutonic and Livonian Orders to enlarge their de jure land if their story wasn't as successful
# fixed spelling errors

Opdatering: 16. okt. 2022 kl. 3:26

### Version 1.19.3
# added encyclopedia entries for mod features so you can look up detailed information while in-game
# AI invaders now correctly gain bonus levies if they are weaker in relation to the total strength of all defenders (current invader strength was mistakenly compared to the strength difference)
# since the 'Offensive War' opinion malus seems to be hardcoded, each won invasion adds a small stacking opinion modifier to counteract that malus
# since the AI now receives a lot less levies, those granted by the CB are no longer affected by attrition (they can't be split to avoid attrition)
# Fatimid: players may convert to the invader's faith once they appear; one realm within Persia will also convert
# Ayyubids: after becoming emperor, Saladin will request all vassals to convert to his faith (similar to Fatimid conquest of Egypt)
# Ghurid: added decision for vassals to negotiate religious protection
# Hauteville: settle Norse viking is no longer exclusively available for Catholics; game will no longer forget that Rollo existed
# Anushtiginid: clean up Ghaznavid de jure border even if they can't get through Ghurids
# more adjustments to troop numbers
# instead of replacing "become_saoshyant_decision", a second modded decision has been introduced, just in case a different mod also edits that decision

Opdatering: 15. okt. 2022 kl. 8:20

### Version 1.19.2
# Plot Armor no longer grants a health bonus, but now mostly protects from Turkic nomads
# refined army strenth comparison calculation to spawn bonus levies if the invader is outmatched; invaders are considerably weaker now
# Fatimids no longer force convert rulers who accept subjugation
# Seljuks no longer consider Hormuz since it tends to de jure shift into a different kingdom
# Teutonic / Livonian orders and the 4th Crusade no longer appear if there is no Catholic spiritual head of faith (Papacy dismantled) or if the schism has been mended to their disadvantage
# Anushtiginids will now attack Ghurids
# Ghurid, Anushtiginid, Yelü: now receive one extra army if the game was started before 1000.1.1
# several small adjustments (reduced fixed troop numbers, war frequency, localization, modifiers, ...)

Opdatering: 10. okt. 2022 kl. 13:14

### Version 1.19.1
# fixed Fatimids and Ottomans never attacking past their first war

Opdatering: 10. okt. 2022 kl. 12:29

### Version 1.19.0
# added Hunnic Empire (Attila); disabled by default, tiny random chance (0.01 %) to trigger if enabled

Opdatering: 9. okt. 2022 kl. 5:42

### Version 1.18.9
# accepting vassalage by the Ghurids now grants the religious exemption contract
# fixed everyone gaining dread upon succession (effect was located in the wrong bracket)

Opdatering: 7. okt. 2022 kl. 14:50

### Version 1.18.8
# changed modded decision to restore the HRE: if you control either Burgundy, Bohemia, Sorbia or Pomerania upon taking the decision, those kingdoms will also become de jure part of the HRE
# Ghaznavids now clean up their de jure borders better
# invaders now wait to recover 90% of their maximum military strengh before declaring a new war
# Nomads no longer spawn with 5000, 10000 or 15000 troops, but instead 4000, 8000, 12000 or 16000 troops
# added cavalry siege bonus for invaders that mainly use mounted troops
# Keita: now accounts for the local islamic faith instead of always being ashari (conversion event happens three days after their appearance)

Opdatering: 7. okt. 2022 kl. 7:52

### Version 1.18.7
# duchy tier invasions no longer try to 'complete' partially owned kingdoms, instead it now tries to complete partially owned duchies
# Almoravid, Almohad: due to the above change, these invaders will try to again conquer three more duchies in Hispania
# Invader bonus levy calculation upon declaring a war has been changed: The strength of all enemy alliance networks is reduced by the invader's current military strength. The difference x1.2 is awarded as bonus levies. There is a minimum amount of 1200 levies.
# this should result in balanced wars (considering all enemies from every war)

Opdatering: 6. okt. 2022 kl. 13:06

### Version 1.18.6
# new CoA for: Ayyubid, Jannabid, Anushtiginid, Yelü
# Byzantines lose special CB for Nikaea since Rûm no longer targets that area
# added debug-only interaction to start era of Turkish migrations
# cultural heritage checks now also consider any parent cultures
# Jannabids: new on-map color

Opdatering: 6. okt. 2022 kl. 7:36

### Version 1.18.5
# collapsed on title gain inheritance on action bonuses into one on action
# reworked story succession script (Fatimid story 1 in Africa uses a mix of the old and new system)
# removed story succession notification events (.1001)
# removed story end notification events (.1005) - players instead receive an interface message
# moved invader notification event from .1002 to .1001
# lots of general spring cleaning within the script structure
# Almohad: no longer mechanically consists of two story scripts; al-Mu'min now is Amghar's designated heir