Crusader Kings III

Crusader Kings III

Historic Invasions
193 sonuçtan 121 ile 130 arası gösteriliyor
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Güncelleme: 15 Eki 2022 @ 8:20

### Version 1.19.2
# Plot Armor no longer grants a health bonus, but now mostly protects from Turkic nomads
# refined army strenth comparison calculation to spawn bonus levies if the invader is outmatched; invaders are considerably weaker now
# Fatimids no longer force convert rulers who accept subjugation
# Seljuks no longer consider Hormuz since it tends to de jure shift into a different kingdom
# Teutonic / Livonian orders and the 4th Crusade no longer appear if there is no Catholic spiritual head of faith (Papacy dismantled) or if the schism has been mended to their disadvantage
# Anushtiginids will now attack Ghurids
# Ghurid, Anushtiginid, Yelü: now receive one extra army if the game was started before 1000.1.1
# several small adjustments (reduced fixed troop numbers, war frequency, localization, modifiers, ...)

Güncelleme: 10 Eki 2022 @ 13:14

### Version 1.19.1
# fixed Fatimids and Ottomans never attacking past their first war

Güncelleme: 10 Eki 2022 @ 12:29

### Version 1.19.0
# added Hunnic Empire (Attila); disabled by default, tiny random chance (0.01 %) to trigger if enabled

Güncelleme: 9 Eki 2022 @ 5:42

### Version 1.18.9
# accepting vassalage by the Ghurids now grants the religious exemption contract
# fixed everyone gaining dread upon succession (effect was located in the wrong bracket)

Güncelleme: 7 Eki 2022 @ 14:50

### Version 1.18.8
# changed modded decision to restore the HRE: if you control either Burgundy, Bohemia, Sorbia or Pomerania upon taking the decision, those kingdoms will also become de jure part of the HRE
# Ghaznavids now clean up their de jure borders better
# invaders now wait to recover 90% of their maximum military strengh before declaring a new war
# Nomads no longer spawn with 5000, 10000 or 15000 troops, but instead 4000, 8000, 12000 or 16000 troops
# added cavalry siege bonus for invaders that mainly use mounted troops
# Keita: now accounts for the local islamic faith instead of always being ashari (conversion event happens three days after their appearance)

Güncelleme: 7 Eki 2022 @ 7:52

### Version 1.18.7
# duchy tier invasions no longer try to 'complete' partially owned kingdoms, instead it now tries to complete partially owned duchies
# Almoravid, Almohad: due to the above change, these invaders will try to again conquer three more duchies in Hispania
# Invader bonus levy calculation upon declaring a war has been changed: The strength of all enemy alliance networks is reduced by the invader's current military strength. The difference x1.2 is awarded as bonus levies. There is a minimum amount of 1200 levies.
# this should result in balanced wars (considering all enemies from every war)

Güncelleme: 6 Eki 2022 @ 13:06

### Version 1.18.6
# new CoA for: Ayyubid, Jannabid, Anushtiginid, Yelü
# Byzantines lose special CB for Nikaea since Rûm no longer targets that area
# added debug-only interaction to start era of Turkish migrations
# cultural heritage checks now also consider any parent cultures
# Jannabids: new on-map color

Güncelleme: 6 Eki 2022 @ 7:36

### Version 1.18.5
# collapsed on title gain inheritance on action bonuses into one on action
# reworked story succession script (Fatimid story 1 in Africa uses a mix of the old and new system)
# removed story succession notification events (.1001)
# removed story end notification events (.1005) - players instead receive an interface message
# moved invader notification event from .1002 to .1001
# lots of general spring cleaning within the script structure
# Almohad: no longer mechanically consists of two story scripts; al-Mu'min now is Amghar's designated heir

Güncelleme: 5 Eki 2022 @ 10:31

### Version 1.18.4
# localization fixes

Güncelleme: 5 Eki 2022 @ 8:09

### Version 1.18.3
# Anushtiginid: greatly expanded dynasty tree
# Yelü: expanded dynasty tree
# fixed some old piece of code that most likely hasn't been working since v1.0
# invaders now gain dread while receiving their special title instead of immediately after spawning (landless character can't have dread)
# Timurid: fixed an error.log entry if Timur occupies a county with 0 development
# Ghurid: doesn't spawn landless any more; instead it now tries to pick an existing landed dynasty member to become the invader and only spawns a new one as a fallback (see: Rurikid / Chola / Keita mechanics)
# Ghurid: now conquers Makran; Anushtiginid: no longer conquers Makran