Crusader Kings III

Crusader Kings III

Historic Invasions
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Opdatering: 21. dec. 2022 kl. 10:39

### Version 1.23.0
# added Gediminas, ruler of the Grand Duchy of Lithuania (1316)

Opdatering: 18. dec. 2022 kl. 14:14

### Version 1.22.3
# Otto Ludolfinger is playable again

Opdatering: 18. dec. 2022 kl. 13:53

### Version 1.22.2
# temporarily disabled playing as Otto Ludolfinger due to a bug that can cause the invader to spawn landless

Opdatering: 17. dec. 2022 kl. 13:25

### Version 1.22.1
# checked for game version 1.8.1 compatibility
# Rurikid: added event chain to convert to Christianity (95%), Islam (4%) or Judaism (1%) after the invasion story has ended and the Kyivan Rus' is following an unreformed pagan faith
# Ludolfinger: story can now be inherited once
# Vlaanderen: decision to reclaim the ERE now only shows the decision in relevant regions and it has clearer localization
# Terteroba: fixed a localization typo within the decision to migrate into Khazar land
# decisions to found Beyliks in Asia Minor are only visible if you have your capital within that region
# game rules are now in chronological order instead of release order
# updated succession weirdness story check: more compact, now transfers Plot Armor, no longer checks for culture
# removed region weight from script that picked the next invasion target because it likely was never functional and it only choses neighboring realms anyway

Opdatering: 6. dec. 2022 kl. 6:37

### Version 1.22.0
# checked for game version 1.8.0 compatibility
# script: Changed the name of the used invader titles to be more consistent to save myself some headaches (e.g.: e_ghaznavids -> e_ghaznavid, e_delhi -> e_ghurid, e_shiite -> e_fatimid) and moved away from the vanilla titles for the Timurids (= e_timurid) and the Latin Empire (= e_vlaanderen) just in case Paradox decides to use or remove those in the future. Teutonic / Livonian Order names were not changed and newer invasions (North Sea Empire) were already following the new naming scheme. Invasions that started prior to this update will attempt to switch to the new title and keep going, otherwise they will stop. Also see v1.20.0 change log for more info.
# Bulgarian Empire: renamed script dynasty from Krum to Balgarsko
# removed old compatibility checks for version 1.18.5
# Game rule that determines the amount of bonus levies the invader receives no longer differentiates between AI and player. Also fixed a typo. If you are resuming with a save game from game version 1.7.*, it will default to the regular amount of reinforcements, regardless of your chosen setting at game start.
# Turkish migrations are less rare (every 1 to 5 years from every 1 to 3 years)
# Turkish migrations can no longer spawn Avar characters
# easier decision to restore the HRE now only appears if the Ludolfinger story is enabled and your capital is within roughly Francia, Germania or Italia
# Ottomans now correctly de jure integrate the ERE
# game rule localization changes
# encyclopedia typing errors fixed

Opdatering: 11. nov. 2022 kl. 9:46

### Version 1.21.0
# added Knud Knytling (North Sea Empire, 1016)
# increased Attila spawn chance

Opdatering: 28. okt. 2022 kl. 9:56

### Version 1.20.2
# landless invaders should now lose their wars if they lose all their troops
# removed de jure changes to Armenia and Georgia after Rûm is established (I forgot to change that in 1.19.5)
# localization changes

Opdatering: 24. okt. 2022 kl. 13:42

### Version 1.20.1
# Bahrain now replaces the kingdom of Oman (game rule has been renamed); Oman is now titular and - for now - unused
# Almohads can now become involved in the struggle
# if split in three, Arabia is renamed to Najd
# localization fixes
# added mod-specific titles for Timurids and Latin Empire, just in case Paradox ever uses their own titles for something in the future (I'll switch the script over to those and the other new ones once game version 1.8 is released, since those changes would break any currently ongoing invasion in your save file and disable future ones - unless your game was started past mod version 1.20.0)

Opdatering: 21. okt. 2022 kl. 11:17

### Version 1.20.0
# added Zanj rebellion led by Ali al-Qays (869)
# invaders no longer consider the military strength of allied vassals
# invaders now delcare their very first war with a delay, otherwise current_ / max_military_strenth are filled with a value of 0 and result in overpowering first wars (exceptions, landless invaders: Hauteville, Vlaanderen, Teutonic / Livonian Orders)
# Ziyarid, Jannabid: losing any offensive invasion no longer sets a global variable but instead a character variable
# added duplicate landed titles: instead of e.g. e_seljukS, the duplicate is called e_seljuk to make the script less irritating and more consistent to work with; I'll switch over to those once game version 1.8 is released

Opdatering: 19. okt. 2022 kl. 11:22

### Version 1.19.5
# instead of historical de jure borders, invader titles now only try to fill out default base game de jure empire borders; exception: Cuman-Kipchak Confederation
# Ghaznavid, Yelü: no longer gain de jure land, since they don't fit within the base game de jure borders
# Ziyarid, Hauteville, Jannabid: invader kingdoms are now destroyed on succession if the heir already holds one other kingdom
# Ziyarid, Jannabid: their kingdoms no longer gain de jure land
# bonus levies: since not every defending ally will join the war as it is declared, the script now looks at all defending allies instead of just all war enemies
# Turkish nomads now have a maximum strength of 12'000 instead of 16'000