XCOM 2
[WOTC] Playable Spectres
Mostrando 11-20 de 53 aportaciones
< 1  2  3  4  5  6 >
Actualización: 20 NOV 2022 a las 13:00

Added more abilities to the shadow.
It now can evac, take the vial...

CharTemplate.Abilities.AddItem('DarkEventAbility_Barrier');
CharTemplate.Abilities.AddItem('ShadowUnitInitialize');
CharTemplate.Abilities.AddItem('SpectreImmunities');
CharTemplate.Abilities.AddItem('ShadowUnitSplit');

CharTemplate.Abilities.AddItem('Loot');
CharTemplate.Abilities.AddItem('Evac');
CharTemplate.Abilities.AddItem('PlaceEvacZone');
CharTemplate.Abilities.AddItem('LiftOffAvenger');
CharTemplate.Abilities.AddItem('Interact_UseElevator');
CharTemplate.Abilities.AddItem('Interact_AtmosphereComputer');
CharTemplate.Abilities.AddItem('Interact_UseElevator');
CharTemplate.Abilities.AddItem('Interact_DLC2Transmitter');
CharTemplate.Abilities.AddItem('Interact_PlantBomb');
CharTemplate.Abilities.AddItem('Interact_TakeVial');
CharTemplate.Abilities.AddItem('Interact_StasisTube');
CharTemplate.Abilities.AddItem('Interact_MarkSupplyCrate');
CharTemplate.Abilities.AddItem('Interact_ActivateAscensionGate');
CharTemplate.Abilities.AddItem('CarryUnit');
CharTemplate.Abilities.AddItem('PutDownUnit');
CharTemplate.Abilities.AddItem('PlaceEvacZone');
CharTemplate.Abilities.AddItem('LiftOffAvenger');
CharTemplate.Abilities.AddItem('HunkerDown');
CharTemplate.Abilities.AddItem('Revive');

Actualización: 13 NOV 2022 a las 1:28

Fixed missing ability, might fix the Horror ability

Actualización: 12 NOV 2022 a las 2:46

Fixed some stuff for the spectres

Actualización: 11 NOV 2022 a las 13:24

Fixed gun not existing

Actualización: 11 NOV 2022 a las 10:49

Fixed missing localization

Actualización: 8 NOV 2022 a las 11:43

Fixed bug where the gun would not appear
Fixed a bug where the gun could be sold for 30 supplies, creating an infinite money glitch

Actualización: 31 OCT 2022 a las 11:52

Fixed oversight that made the Conventional armor single build if using Prototype Armory

Actualización: 31 OCT 2022 a las 3:11

Fixed the Spectre not being able to hunker down
Fixed the Spectre not being able to take objectives (Corpse, loot, vial)
Fixed the Spectre not be able to take the elevator (Shen Last Gift and Chosen Stronghold)
Fixed the Spectre having no immunity to poison / fire / other effect
Fixed the Banish being too broken. Replaced with Rapid Fire

Fixed the Spectre being able to wear all Armors. This can be reverted in the config files
- The Armor is single build with Prototype Armory.
- The armor is obtained with the standard Research (Plated and Powered Armor)

This update will require a rebuild of the class.

Actualización: 9 OCT 2022 a las 10:38

Support CI changed. Spectre now remove 20h. Making it very powerful as a CA unit

Actualización: 11 SEP 2022 a las 12:57

Added support for Covert Infiltration and fixed the cost / time to create a Spectre