XCOM 2
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[WOTC] Playable Spectres
   
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521.941 KB
27 Jun, 2022 @ 12:31pm
2 Jun, 2023 @ 9:29am
53 Change Notes ( view )
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[WOTC] Playable Spectres

In 1 collection by TRNEEDANAME
SFTD Mod Collection
62 items
Description
[WOTC] Playable Spectres

ID = 2826984284
Description = Allows you to have a Spectres on your side. You will get them as a project in the proving grounds.
You can also use the "AddSpectreSquaddie" console command

Cost

  • Rookie = 1 elerium core, 1 spectre corpse, 300 supplies
  • Veteran = 2 core, 2 corpse, 350 supplies
  • Commander = 3 core, 3 corpse, 400 supplies
  • Legend = 5 core, 5 corpse, 500 supplies


Required mod and DLC

Required DLC = WOTC

Required mods = X2WOTCCommunityHighlander, Custom Soldiers Evac Zone Fix

Supported mod



Bugs and feature requests

  • To report a bug, use the appropriate discussion
  • To ask for a feature, use the appropriate discussion

Known bugs

  • The horror ability does nothing

Credits

  • Gazgemauch[www.nexusmods.com], he gave me the permissions to publish and improve the mod.
  • Commander Ed Nammoc for playtesting and his suggestions with the mod

Changelog

See the discussions pinned for the changelog

Check out my other "playable alien" mod

Popular Discussions View All (3)
74
12 Oct @ 7:52pm
Bug Reports
TRNEEDANAME
2
22 Oct, 2022 @ 10:26pm
Feature request
TRNEEDANAME
46 Comments
Ralsei 17 Oct @ 8:38am 
Can someone PLEASE fix this mod already the author or anybody else
mqm39 12 Oct @ 10:08pm 
Hey you're current version is bugged due to a closing parenthesis, missing comma, and incorrect numerical sequence as noted in my Xcom game Log:

Error: Redscreen: ImportText (Loadouts): Missing closing parenthesis: (LoadoutName="PA_SpectreLoadout", Items[0]=(Item="Spectre_Armor") Items[2]=(Item="PA_SpectreGun", Item[3]=(Item="PA_SpectrePsiAmp")))

Problem is in line 2 of 26826984284\Config\XComGameData.ini File

Happy code should look like:
+Loadouts=(LoadoutName="PA_SpectreLoadout", Items[0]=(Item="Spectre_Armor"), Items[1]=(Item="PA_SpectreGun"), Item[2]=(Item="PA_SpectrePsiAmp"))
Passa281 4 Aug @ 8:12am 
It has no gun.
Waste of money and time on proving ground.
N30 14 Apr @ 11:53am 
Have you done an autopsy on a spectre corpse?
Ralsei 22 Feb @ 3:06am 
I do not have them as a project in the proving ground... does anybody know why?
Infinity Squidward 30 Dec, 2024 @ 11:05am 
Even after fixing that typo, Horror still doesn't work.
Asfalto 16 Oct, 2024 @ 4:47pm 
Anyone know how to fix the missing weapon?
not important 3 Jul, 2024 @ 11:26pm 
I've tried the console command for the spectre gun but it isint working, the spectre still has no gun
Samurai_Shogun 6 Jun, 2024 @ 2:34pm 
there's a typo in the secomdary weapon category in the spectre class
Samurai_Shogun 6 Jun, 2024 @ 2:34pm 
I fixed the horror bug by fixing the secondary class category to 'PA_SpectrePsiCat' so that the spectre can have its psi amp