People Playground

People Playground

PP-NPC
Affichage des entrées 81-90 sur 93
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Mis à jour le : 26 mai 2022 à 7h13

Mis à jour le : 25 mai 2022 à 9h23

Mis à jour le : 25 mai 2022 à 8h43

Mis à jour le : 24 mai 2022 à 12h02

Mis à jour le : 22 mai 2022 à 20h21

Mis à jour le : 20 mai 2022 à 8h06

Mis à jour le : 20 mai 2022 à 6h41

Mis à jour le : 18 mai 2022 à 10h16

Mis à jour le : 16 mai 2022 à 10h24

jukebox, television support

Mis à jour le : 14 mai 2022 à 7h02

Latest...
- Added weight factor to aiming to try and get androids able to use guns
- fixed issue with two handed weapons and NullReferenceException
- improved flip logic to recall held items rotation based on current item/hand position
- Added holding position to the microchip
- fixed microchip color label's layer was bleeding thru body while in back hand
- improved prop aim positions by adding new func for dynamically adjusting weights based on who's aiming and whos being aimed at
- Added flags for giving up on scavenge if path is blocked
- Fixed hand held in alt item was stuck in layer 2
- Added weight to scavenge if someone dangerous is in the path
- Added any item with the string debris in the name to the no collide list
- Added new prop flag CanRecruit to identify held items that can convert people into NPC
- Added action "Recruit" where AI can pick up chips and implant them into other humans
- Made it so AI will change the chip to be the same team as themself