Garry's Mod
Neco Arc in 1998 [playermodel]
Mostrando 1-10 de 24 aportaciones
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Actualización: 9 MAY 2022 a las 2:39 p. m.

Changed lua

Actualización: 9 MAY 2022 a las 1:13 p. m.

Changed lua in relation to fps hands

Actualización: 9 MAY 2022 a las 12:01 p. m.

If all is well, now the model should have custom hand model in fps, hopefully.

its not working yet, the model is in game, its probably something with the .lua file

Actualización: 9 MAY 2022 a las 6:40 a. m.

Modified physics.qci mainly just experimenting with the results, all in progress to fixing the streching ragdoll problem

god damn, it actually fixed the problem. Im now working on the fps hand model

Actualización: 7 MAY 2022 a las 9:47 a. m.

Updated textures and tweaked physics collision model

model is now less likely to spaz out and fly away, but the problematic parent bone bug is not yet fixed, im working on it

Actualización: 4 MAY 2022 a las 7:15 a. m.

Fixed minor texture problems, a few flipped normals and shoulders streching out into the head. I will be working on the ragdol streching problem soon.

Actualización: 2 MAY 2022 a las 1:21 p. m.

I believe i made it working, if not so I'll cry

IT WORKS IT WORKS

Actualización: 2 MAY 2022 a las 12:13 p. m.

tweaked .vmt file, just trying out stuff

Actualización: 2 MAY 2022 a las 11:53 a. m.

did funny .vmt editing, and stuff, tried to extract a hl2 .vtm to replace mine as DeSunc suggested, but i only found .vtf files

Actualización: 1 MAY 2022 a las 2:10 p. m.

there was one polygon with reversed normals, i fixed that, but otherwise im sweating blood on how to get the texture working, not to mention the weird problem where only a few vertexes on the shoulders are connected to the neck, god give me strenght to troubleshoot