Garry's Mod

Garry's Mod

Neco Arc in 1998 [playermodel]
Näytetään 1–10 / 24
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Päivitys: 9.5.2022 klo 14.39

Changed lua

Päivitys: 9.5.2022 klo 13.13

Changed lua in relation to fps hands

Päivitys: 9.5.2022 klo 12.01

If all is well, now the model should have custom hand model in fps, hopefully.

its not working yet, the model is in game, its probably something with the .lua file

Päivitys: 9.5.2022 klo 6.40

Modified physics.qci mainly just experimenting with the results, all in progress to fixing the streching ragdoll problem

god damn, it actually fixed the problem. Im now working on the fps hand model

Päivitys: 7.5.2022 klo 9.47

Updated textures and tweaked physics collision model

model is now less likely to spaz out and fly away, but the problematic parent bone bug is not yet fixed, im working on it

Päivitys: 4.5.2022 klo 7.15

Fixed minor texture problems, a few flipped normals and shoulders streching out into the head. I will be working on the ragdol streching problem soon.

Päivitys: 2.5.2022 klo 13.21

I believe i made it working, if not so I'll cry

IT WORKS IT WORKS

Päivitys: 2.5.2022 klo 12.13

tweaked .vmt file, just trying out stuff

Päivitys: 2.5.2022 klo 11.53

did funny .vmt editing, and stuff, tried to extract a hl2 .vtm to replace mine as DeSunc suggested, but i only found .vtf files

Päivitys: 1.5.2022 klo 14.10

there was one polygon with reversed normals, i fixed that, but otherwise im sweating blood on how to get the texture working, not to mention the weird problem where only a few vertexes on the shoulders are connected to the neck, god give me strenght to troubleshoot