Garry's Mod

Garry's Mod

Neco Arc in 1998 [playermodel]
24개 중 1~10개 표시 중
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업데이트: 2022년 5월 9일 오후 2시 39분

Changed lua

업데이트: 2022년 5월 9일 오후 1시 13분

Changed lua in relation to fps hands

업데이트: 2022년 5월 9일 오후 12시 01분

If all is well, now the model should have custom hand model in fps, hopefully.

its not working yet, the model is in game, its probably something with the .lua file

업데이트: 2022년 5월 9일 오전 6시 40분

Modified physics.qci mainly just experimenting with the results, all in progress to fixing the streching ragdoll problem

god damn, it actually fixed the problem. Im now working on the fps hand model

업데이트: 2022년 5월 7일 오전 9시 47분

Updated textures and tweaked physics collision model

model is now less likely to spaz out and fly away, but the problematic parent bone bug is not yet fixed, im working on it

업데이트: 2022년 5월 4일 오전 7시 15분

Fixed minor texture problems, a few flipped normals and shoulders streching out into the head. I will be working on the ragdol streching problem soon.

업데이트: 2022년 5월 2일 오후 1시 21분

I believe i made it working, if not so I'll cry

IT WORKS IT WORKS

업데이트: 2022년 5월 2일 오후 12시 13분

tweaked .vmt file, just trying out stuff

업데이트: 2022년 5월 2일 오전 11시 53분

did funny .vmt editing, and stuff, tried to extract a hl2 .vtm to replace mine as DeSunc suggested, but i only found .vtf files

업데이트: 2022년 5월 1일 오후 2시 10분

there was one polygon with reversed normals, i fixed that, but otherwise im sweating blood on how to get the texture working, not to mention the weird problem where only a few vertexes on the shoulders are connected to the neck, god give me strenght to troubleshoot