Garry's Mod

Garry's Mod

Neco Arc in 1998 [playermodel]
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Update: 9 mei 2022 om 14:39

Changed lua

Update: 9 mei 2022 om 13:13

Changed lua in relation to fps hands

Update: 9 mei 2022 om 12:01

If all is well, now the model should have custom hand model in fps, hopefully.

its not working yet, the model is in game, its probably something with the .lua file

Update: 9 mei 2022 om 6:40

Modified physics.qci mainly just experimenting with the results, all in progress to fixing the streching ragdoll problem

god damn, it actually fixed the problem. Im now working on the fps hand model

Update: 7 mei 2022 om 9:47

Updated textures and tweaked physics collision model

model is now less likely to spaz out and fly away, but the problematic parent bone bug is not yet fixed, im working on it

Update: 4 mei 2022 om 7:15

Fixed minor texture problems, a few flipped normals and shoulders streching out into the head. I will be working on the ragdol streching problem soon.

Update: 2 mei 2022 om 13:21

I believe i made it working, if not so I'll cry

IT WORKS IT WORKS

Update: 2 mei 2022 om 12:13

tweaked .vmt file, just trying out stuff

Update: 2 mei 2022 om 11:53

did funny .vmt editing, and stuff, tried to extract a hl2 .vtm to replace mine as DeSunc suggested, but i only found .vtf files

Update: 1 mei 2022 om 14:10

there was one polygon with reversed normals, i fixed that, but otherwise im sweating blood on how to get the texture working, not to mention the weird problem where only a few vertexes on the shoulders are connected to the neck, god give me strenght to troubleshoot