Garry's Mod
Neco Arc in 1998 [playermodel]
24件中 1-10 を表示
< 1  2  3 >
更新:2022年5月9日 @ 14時39分

Changed lua

更新:2022年5月9日 @ 13時13分

Changed lua in relation to fps hands

更新:2022年5月9日 @ 12時01分

If all is well, now the model should have custom hand model in fps, hopefully.

its not working yet, the model is in game, its probably something with the .lua file

更新:2022年5月9日 @ 6時40分

Modified physics.qci mainly just experimenting with the results, all in progress to fixing the streching ragdoll problem

god damn, it actually fixed the problem. Im now working on the fps hand model

更新:2022年5月7日 @ 9時47分

Updated textures and tweaked physics collision model

model is now less likely to spaz out and fly away, but the problematic parent bone bug is not yet fixed, im working on it

更新:2022年5月4日 @ 7時15分

Fixed minor texture problems, a few flipped normals and shoulders streching out into the head. I will be working on the ragdol streching problem soon.

更新:2022年5月2日 @ 13時21分

I believe i made it working, if not so I'll cry

IT WORKS IT WORKS

更新:2022年5月2日 @ 12時13分

tweaked .vmt file, just trying out stuff

更新:2022年5月2日 @ 11時53分

did funny .vmt editing, and stuff, tried to extract a hl2 .vtm to replace mine as DeSunc suggested, but i only found .vtf files

更新:2022年5月1日 @ 14時10分

there was one polygon with reversed normals, i fixed that, but otherwise im sweating blood on how to get the texture working, not to mention the weird problem where only a few vertexes on the shoulders are connected to the neck, god give me strenght to troubleshoot