Garry's Mod
Neco Arc in 1998 [playermodel]
Показване на 1 — 10 от 24 постъпления
< 1  2  3 >
Обновление: 9 май 2022 в 14:39

Changed lua

Обновление: 9 май 2022 в 13:13

Changed lua in relation to fps hands

Обновление: 9 май 2022 в 12:01

If all is well, now the model should have custom hand model in fps, hopefully.

its not working yet, the model is in game, its probably something with the .lua file

Обновление: 9 май 2022 в 6:40

Modified physics.qci mainly just experimenting with the results, all in progress to fixing the streching ragdoll problem

god damn, it actually fixed the problem. Im now working on the fps hand model

Обновление: 7 май 2022 в 9:47

Updated textures and tweaked physics collision model

model is now less likely to spaz out and fly away, but the problematic parent bone bug is not yet fixed, im working on it

Обновление: 4 май 2022 в 7:15

Fixed minor texture problems, a few flipped normals and shoulders streching out into the head. I will be working on the ragdol streching problem soon.

Обновление: 2 май 2022 в 13:21

I believe i made it working, if not so I'll cry

IT WORKS IT WORKS

Обновление: 2 май 2022 в 12:13

tweaked .vmt file, just trying out stuff

Обновление: 2 май 2022 в 11:53

did funny .vmt editing, and stuff, tried to extract a hl2 .vtm to replace mine as DeSunc suggested, but i only found .vtf files

Обновление: 1 май 2022 в 14:10

there was one polygon with reversed normals, i fixed that, but otherwise im sweating blood on how to get the texture working, not to mention the weird problem where only a few vertexes on the shoulders are connected to the neck, god give me strenght to troubleshoot