Arma 3
DCO Vehicle.FSM - Vehicle AI Enhancement (No longer updated)
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Uppdatering: 20 jun, 2023 @ 19:10

Uppdatering: 15 maj, 2023 @ 14:34

Uppdatering: 22 okt, 2022 @ 22:23

-Added compatibility with DCO unitscanner.
-various bugfixes. (this bicycle/spaceship needs a complete rebuild)

Uppdatering: 2 aug, 2022 @ 20:47

small change to fn_moddedVehicleType.sqf

Uppdatering: 5 jun, 2022 @ 0:01

set group reset default to false

Uppdatering: 1 jun, 2022 @ 16:02

Changed function-tags to avoid compatibility issues, see github for complete overview

Uppdatering: 1 jun, 2022 @ 9:18

1) Refactored all functions using the CFGfunctions library. (there is still a lot of cleanup needed, but this is a start on moving away from the spaghetti version earlier presented)

2) Renamed the CBA_Settings preInit EH name to avoid compatibility problems.

Uppdatering: 11 apr, 2022 @ 12:14

Reverted to march 8th version in order to aviod conflict with zeus-mods. Hoping to have a fixed version of the latest iteration public by the 17th of april.

Uppdatering: 8 apr, 2022 @ 6:14

Bugfixes:
Another zero-divisor error fixed, this time in relation to assessing push positions and cluster-positions (0 values being passed to the AVG function).
Added:
When excluding player-groups these groups will not change locality to server. (might help client zeuses)

Uppdatering: 7 apr, 2022 @ 11:37

Attempting to fix undefined values