Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

DE: Disasters Expanded
Visar 1–9 av 9 poster
Uppdatering: 4 aug, 2023 @ 17:15

0.3.1

Updated
* Mean time between disasters was increased.

Uppdatering: 4 jun, 2023 @ 15:12

0.3.0

Added
* Icons in the script menu.
* Disable script.
* Script that starts a random disaster.

Removed
* Manual starts for all the disasters.

Uppdatering: 3 okt, 2022 @ 14:18

0.2.0

Added
* I added grain silo, refinery, and alcohol distillery explosions. The settings and mechanics are similar to the fuel tank explosions, just the explosion sizes are different.

Changed
* I refactored the whole codebase to be more reusable.

Uppdatering: 31 jul, 2022 @ 14:21

0.1.1

Changed
* We use gamified yield equation to compute size of the explosion, which takes into account the substance in the tank and its utilization. If the tank is less than 10% or more than 20% full, it will not explode.

Fixed
* Script used Y coordinate when looking for the buildings in the close vicinity. The issue is that Y coordinate stored height of the building not position on 2D map. Script now uses correct, Z coordinate.
* Previously, the explosion set on fire planned buildings, which does not make sense. Now the explosion will only set on fire buildings that are at least 80% finished.

Uppdatering: 31 jul, 2022 @ 14:19

Uppdatering: 28 jul, 2022 @ 15:53

Uppdatering: 28 jul, 2022 @ 15:48

Uppdatering: 18 jul, 2022 @ 14:29

0.1.0

Added
* Fuel Tank Explosion that sets on fire buildings in the close vicinity.
* Manual scrip that will cause Fuel Tank Explosion in the republic.

Uppdatering: 27 maj, 2022 @ 14:21