Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

DE: Disasters Expanded
56 Comments
RecklessMedia 7 Feb @ 7:08pm 
only if it will effect nuclear power plants too
HejkaNaklejka! 17 Jan @ 2:07am 
Wouldn't you like to come back to this modification?
It's great, I struggled for two days to write a similar script myself with chatGPT. Unfortunately, no matter what I do, there's always some error...

The mod has huge potential for development!

Maybe you could create a guide on how you created such a script, it doesn't say anywhere how to create it..
cam' 24 Sep, 2024 @ 1:56pm 
Refinery and oil tanks disasters don't works : when both happning, no fire starts, no building is destroyed, and when I click where the notifications tell me it is, there's no buildings (it's always the same place on the map)
citizen  [author] 5 Jun, 2024 @ 2:53pm 
@Foxu, not anymore. If somebody proposes pull request I will merge it and release it, but code modding in WRSR is such a pain that I lost interest. I will maybe get back to the mod after 1.0
mabel19640107 5 Jun, 2024 @ 11:08am 
add nuclear plant accidents so i can have chernobil 2.0
Autism Foxu 29 May, 2024 @ 5:54pm 
hey i really enjoyd that mod is it still being worked on?
lukasz.wengerski 19 May, 2024 @ 10:03am 
add nuclear power plant explosions
Pandan 16 May, 2024 @ 8:35am 
asme i isent working
adko 14 May, 2024 @ 5:08am 
the script isnt working
adko 18 Apr, 2024 @ 2:07am 
Alcohol distillery explosions. isnt working
Pan Ciastek 7 Mar, 2024 @ 4:49am 
Hey, you can add a Nuclear Power Plant Explosion!
citizen  [author] 10 Dec, 2023 @ 1:35pm 
@EL BOMBERO I plan to implement some changes during Christmas, but the scripting language is making development very hard.
EL BOMBERO 3 Dec, 2023 @ 7:03pm 
Any ETA on a next release of this fabolouse mod ?
MOJIb 2 Aug, 2023 @ 12:35am 
Please make radiation and chemical leaks
citizen  [author] 4 Jun, 2023 @ 3:13pm 
I added disable script and fixed few things here and there. I shall come back with more and better disasters once new version is out.
Deimos y Fobos 22 May, 2023 @ 2:43pm 
u did a great concept of script. But u should tone better. Please create a disable button and fix the silo fires, they happen every 2 or 3 days
Chiburkish 15 May, 2023 @ 7:57am 
HOW TO DISABLE!?
maximusyara 8 May, 2023 @ 3:11pm 
+1
Baton_Mars 29 Apr, 2023 @ 7:00am 
how to disable script
Mellow 22 Apr, 2023 @ 9:27am 
also when a fire happens on a nuclear fuel factory or uranium oxide factory or UF6 factory it will also produce radiation
LUPUSEK 22 Apr, 2023 @ 4:29am 
thats very nice:steamthumbsup:
Mellow 21 Apr, 2023 @ 11:10am 
new type of disaster nuclear power plant accident there will be 2 types meltdown: will only release radiation and an explosion a thermal runaway will cause an explosion and will release HUGE radiation
czarnohumorasty 12 Mar, 2023 @ 10:00am 
okay, i have found a solution to this problem:
i've found the save file i'm playing on in the game files and removed a file called "runningScripts.bin" - it helped and the fires stopped appearing
czarnohumorasty 12 Mar, 2023 @ 9:41am 
yeah it never stops for me either, im getting 50 fires a day even without fires turned on, can't turn it off at all
Rick O'Neil 23 Feb, 2023 @ 11:14pm 
i love it
add more stuff please:steamthumbsup:
Belg 15 Feb, 2023 @ 5:44am 
the script seems to be duplicating... I now have 16 running... if I save and load again without quiting, it will go up to 32...
Unfortionately I did that a few times and it will not reset... so I have about two explosions a day now
navytuna 12 Feb, 2023 @ 3:46pm 
The Script is erroring out to where it will continuously throw an oil refinery explosion event every few days located at 0,0 on the map, regardless of things being present
killjoy 6 Jan, 2023 @ 2:41am 
Yeah they never stop running, like they're hard coded into my save game now or something.
citizen  [author] 1 Jan, 2023 @ 11:27am 
ArtKraft_Redenz - If they haven't change it, the scripts should stop after the game is restarted.
ArtKraft_Redenz 1 Jan, 2023 @ 11:25am 
How can I turn off these scripts? Or is it forever? :(
ArmoredBaguette_ 17 Nov, 2022 @ 12:26pm 
please can you improve the propagation diameter of radioactivity of nuclear power plants ?
abelyanhayk852 7 Nov, 2022 @ 12:53am 
earthquake please!
DrDick 2 Nov, 2022 @ 3:35pm 
Got it. I'll try to help - have sent request to you cause DM seems closed. At the moment I'm investigating Vehicle properties and functions and already can say that it's quite bugy regarding its bits, I hope the GameDevs will give moders more options and functions :) Setting person current goal would awesome for extending citizens behavior.
citizen  [author] 30 Oct, 2022 @ 3:26pm 
Dr.Dick not really. I used the Nope+ configuration files and a video where I saw that the language is very similar to the C or C++. And then by trial and error I figured things out. I am writing an guide for the Pyrois, if you would like to help me, send me a DM.
DrDick 30 Oct, 2022 @ 10:31am 
Hello, have you found any docs about this Pyrois script language? Cause it seems that websites are dead. Or maybe you know how to concatanate strings here? Thanks in advance.
egora0169 11 Oct, 2022 @ 1:17pm 
Как отключить скрипт?
老馬 3 Oct, 2022 @ 5:11pm 
can we have weather desasister? like

the winter season get extended by random rate or enternal winter option

hard rain geting more loger duration time and cause the sewer water system
overload flood

heat wave increase all idustrial disasers probability of occurrence
decreasing the people health like winter did

earthquak randomly destory some building and bridge (maybe even changing the land scape)
citizen  [author] 3 Oct, 2022 @ 2:19pm 
I added few new disasters. I will work on mine disasters and some further factory fires, but that seems to be the limit of the scripting API right now.
kurwadefender 20 Sep, 2022 @ 10:06pm 
My entire oil plant burnt down a few hours after I got the script up and running, great experience (genuinely) (kinda)
citizen  [author] 20 Sep, 2022 @ 1:53pm 
@kurwadefender - It can be started anytime. The game does not keep them on, so you have to start them every time you load a game :(
kurwadefender 19 Sep, 2022 @ 8:14pm 
can they be started mid game, or they will have to go when the game starts?
Proboszcz 18 Sep, 2022 @ 1:03pm 
How start script
Adil3tr 6 Sep, 2022 @ 5:31am 
Interesting, you made the only script mod, congrats. What kinds of things are possible?
citizen  [author] 12 Aug, 2022 @ 6:27am 
Version 0.2.0 is coming in next two weeks. You can look forward to grain silo explosions and refinery fires.
GIGAPAVEL 12 Aug, 2022 @ 6:01am 
Hey, nice idea, but the vapour explosions are usually caused by long-time high temperature exposure. Therefore, I think it would be better to limit these disasters to summer season (June-September). You should also consider adding the bitumen into the script as it contains volatile organics as well (however the risk of vapour explosion is less likely to occur).
Keep up with your job, looking forward to see other cool stuff :)
Freddi 7 Aug, 2022 @ 12:09pm 
Thank you, you wrote that when translating into my language, I had to run the script from the game menu, and not during the game.
citizen  [author] 7 Aug, 2022 @ 4:51am 
@Freddi - In experimental version, on the panel in the left corner, you have a script tab. There you can start a script.
Freddi 6 Aug, 2022 @ 10:47am 
how to activate 'YOU HAVE TO START THE SCRIPT MANUALLY IN THE SCRIPT TAB WHEN YOU START A GAME.'? It isn't clear for me
Freddi 6 Aug, 2022 @ 9:08am 
Burning boards in a warehouse (and wood)
I don’t know how, but to increase the number of firefighters, ambulances required to be called in case of a fire at a school, hospital or kindergarten.
Mass poisoning at school or kindergarten.
Explosions in large industries (such as Aluminum, machine-building plant)
SQN 5 Aug, 2022 @ 4:51am 
Being able to set the capacity of a tank, to avoid overfilling it. Maybe a .config file for things that i maybe dont want to happen.