Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

DE: Disasters Expanded
Viser 1–9 av 9 bidrag
Oppdatering: 4. aug. 2023 @ 17.15

0.3.1

Updated
* Mean time between disasters was increased.

Oppdatering: 4. juni 2023 @ 15.12

0.3.0

Added
* Icons in the script menu.
* Disable script.
* Script that starts a random disaster.

Removed
* Manual starts for all the disasters.

Oppdatering: 3. okt. 2022 @ 14.18

0.2.0

Added
* I added grain silo, refinery, and alcohol distillery explosions. The settings and mechanics are similar to the fuel tank explosions, just the explosion sizes are different.

Changed
* I refactored the whole codebase to be more reusable.

Oppdatering: 31. juli 2022 @ 14.21

0.1.1

Changed
* We use gamified yield equation to compute size of the explosion, which takes into account the substance in the tank and its utilization. If the tank is less than 10% or more than 20% full, it will not explode.

Fixed
* Script used Y coordinate when looking for the buildings in the close vicinity. The issue is that Y coordinate stored height of the building not position on 2D map. Script now uses correct, Z coordinate.
* Previously, the explosion set on fire planned buildings, which does not make sense. Now the explosion will only set on fire buildings that are at least 80% finished.

Oppdatering: 31. juli 2022 @ 14.19

Oppdatering: 28. juli 2022 @ 15.53

Oppdatering: 28. juli 2022 @ 15.48

Oppdatering: 18. juli 2022 @ 14.29

0.1.0

Added
* Fuel Tank Explosion that sets on fire buildings in the close vicinity.
* Manual scrip that will cause Fuel Tank Explosion in the republic.

Oppdatering: 27. mai 2022 @ 14.21