Don't Starve Together
Wack, The Ripper
Показані результати 1–10 із 21
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Оновлено: 22 черв. 2022 о 11:29

• Fixed a bug which prevent bramble trap from damaging mobs
• Added configuration setting if Wack can attack other player even if PvP is off (it is enabled by default)

Оновлено: 12 трав. 2022 о 12:35

• Added configuration setting for how many enemies's the AOE of the ripper strike can deal damage to, by default it is now 3 but it is customizable from 1-6 (6 was the old amount)

Оновлено: 30 жовт. 2021 о 21:56

Fixed crash caused by typo, when accidentally releasing it hastily.

Оновлено: 30 жовт. 2021 о 21:40

Оновлено: 30 жовт. 2021 о 21:39

Оновлено: 30 жовт. 2021 о 21:34

Оновлено: 30 жовт. 2021 о 21:00

Оновлено: 30 жовт. 2021 о 20:49

Blood now takes into account physics cylinder radius and height and will open a wound in a random position of that entities volume.
This triggers every time a hit on the entity and will reset the location for the bleeding wound, resulting in highly randomized bleeding especially for larger mobs.

Оновлено: 30 жовт. 2021 о 20:28

Also added some addition tag restrictions for bleeding so fossils, the celestial boss and fuelweaver do not bleed.

Оновлено: 30 жовт. 2021 о 20:26

Fixed bleeding not applying on mobs that don't have a hiteffect symbol