Don't Starve Together

Don't Starve Together

Wack, The Ripper
Mostrando 1-10 de 21 aportaciones
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Actualización: 22 JUN 2022 a las 11:29 a. m.

• Fixed a bug which prevent bramble trap from damaging mobs
• Added configuration setting if Wack can attack other player even if PvP is off (it is enabled by default)

Actualización: 12 MAY 2022 a las 12:35 p. m.

• Added configuration setting for how many enemies's the AOE of the ripper strike can deal damage to, by default it is now 3 but it is customizable from 1-6 (6 was the old amount)

Actualización: 30 OCT 2021 a las 9:56 p. m.

Fixed crash caused by typo, when accidentally releasing it hastily.

Actualización: 30 OCT 2021 a las 9:40 p. m.

Actualización: 30 OCT 2021 a las 9:39 p. m.

Actualización: 30 OCT 2021 a las 9:34 p. m.

Actualización: 30 OCT 2021 a las 9:00 p. m.

Actualización: 30 OCT 2021 a las 8:49 p. m.

Blood now takes into account physics cylinder radius and height and will open a wound in a random position of that entities volume.
This triggers every time a hit on the entity and will reset the location for the bleeding wound, resulting in highly randomized bleeding especially for larger mobs.

Actualización: 30 OCT 2021 a las 8:28 p. m.

Also added some addition tag restrictions for bleeding so fossils, the celestial boss and fuelweaver do not bleed.

Actualización: 30 OCT 2021 a las 8:26 p. m.

Fixed bleeding not applying on mobs that don't have a hiteffect symbol