Don't Starve Together

Don't Starve Together

Wack, The Ripper
Viser 1–10 av 21 bidrag
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Oppdatering: 22. juni 2022 @ 11.29

• Fixed a bug which prevent bramble trap from damaging mobs
• Added configuration setting if Wack can attack other player even if PvP is off (it is enabled by default)

Oppdatering: 12. mai 2022 @ 12.35

• Added configuration setting for how many enemies's the AOE of the ripper strike can deal damage to, by default it is now 3 but it is customizable from 1-6 (6 was the old amount)

Oppdatering: 30. okt. 2021 @ 21.56

Fixed crash caused by typo, when accidentally releasing it hastily.

Oppdatering: 30. okt. 2021 @ 21.40

Oppdatering: 30. okt. 2021 @ 21.39

Oppdatering: 30. okt. 2021 @ 21.34

Oppdatering: 30. okt. 2021 @ 21.00

Oppdatering: 30. okt. 2021 @ 20.49

Blood now takes into account physics cylinder radius and height and will open a wound in a random position of that entities volume.
This triggers every time a hit on the entity and will reset the location for the bleeding wound, resulting in highly randomized bleeding especially for larger mobs.

Oppdatering: 30. okt. 2021 @ 20.28

Also added some addition tag restrictions for bleeding so fossils, the celestial boss and fuelweaver do not bleed.

Oppdatering: 30. okt. 2021 @ 20.26

Fixed bleeding not applying on mobs that don't have a hiteffect symbol