Space Engineers

Space Engineers

Thermal Signatures - SkunkWorks Servers
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更新:2023 年 2 月 12 日 @ 上午 7:19

Fixed issue where Thermal Signature Markers would load in a player's GPS list but not on their HUD

更新:2022 年 7 月 23 日 @ 下午 5:22

Fixed issue where a client would CTD when grid are landing geared and merging together

更新:2022 年 6 月 13 日 @ 上午 6:16

- Fixed line of code that can cause client crashes when swapping sectors (Thanks Pas)

更新:2022 年 3 月 25 日 @ 上午 7:10

- Siskussy made a Fixussy

更新:2022 年 3 月 25 日 @ 上午 5:56

- Fixed issue where thermal signals did not work outside of sync range
- Fixed issued where ships docked to stations continued to give off a thermal signal
- Existing signals will still need to "cool down" regardless of docking status.
- Halved thermal signal broadcast distance
- Reduced Hydrogen Thruster signal output by 33%
- Unpiloted grids will have no signature (except when cooling down w/ existing sig)
- Grids under 15k PCU will not have a signature

更新:2022 年 1 月 10 日 @ 下午 2:15

- I literally have no idea what Sisko fixed. Ask him.

更新:2021 年 12 月 26 日 @ 上午 5:54

- Updated base Hydrogen thruster output from 7x to .75x

更新:2021 年 11 月 13 日 @ 下午 5:38

更新:2021 年 11 月 9 日 @ 下午 12:09

- Enabled cross-sector thermal scan syncing
- Only updates every 30 seconds (gps lasts 30 seconds as well)
- Only shows up if you're in a cockpit/remote control
- Added some optimizations so it only sends gps once for a ship a player is in. Wont send gps of npcs. Will hopefully
keep it performance friendly

更新:2021 年 11 月 1 日 @ 下午 9:17

- Fixed the issue that causes synced GPS markers not to be deleted or be able to be deleted by players