Space Engineers

Space Engineers

Thermal Signatures - SkunkWorks Servers
7 Comments
ZERON1GHT 22 Mar @ 2:10am 
The mod does not work on NexusV3
Grumpy 2 Aug, 2023 @ 5:14pm 
I have a question about this mod. I originally tried to contact the original mod owner for the same problem but nothing came of it. When I try to use this mod with my friends it causes them to crash. The other mod did the same thing. I am running no other mods with it testing it and when ever people join me it just disconnects them. If you know of any solutions to this please let me know, thank you.
The_Yrri 24 Apr, 2022 @ 4:35pm 
thank you Asy!
I will look into the amount of changes and will quote this and original mods in reupload so if anyone stumbles across they know who did most of the work.
Asy93  [author] 24 Apr, 2022 @ 4:27pm 
Yrri,

Feel free to reupload. That <15000 essentially says any grids under 15,000 wont create a signal. That was a newer update.
The_Yrri 24 Apr, 2022 @ 11:54am 
Asy, appreciate you coming back to me so fast!
File you've referred is a great help in tuning heat output of the grid.
But I'm referring so some of the hardcoded items, like line 477:
if (isStatic || totalPCU < 15000 || !piloted)
{
//MyLog.Default.WriteLineAndConsole("Static");
return 0.0f;
}
And I do understand that it might end up as quite a rework of a code and nobody has time for it. But if something like this is in the works, I'd better wait than re-upload your work.
Asy93  [author] 24 Apr, 2022 @ 6:02am 
You can update some settings through the HeatGenerators.xml found in:

Folder:: Instance\Storage\CommonLanguageRuntimeLibrary
The_Yrri 22 Apr, 2022 @ 11:42pm 
Any chance we can move some of the settings to a dedicated file? I love and appreciate all the work that being done to original script but would be able to tune some aspects without reupload, like PCU thresholds and such.