Space Engineers

Space Engineers

Thermal Signatures - SkunkWorks Servers
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Update: 12 Feb, 2023 @ 7:19am

Fixed issue where Thermal Signature Markers would load in a player's GPS list but not on their HUD

Update: 23 Jul, 2022 @ 5:22pm

Fixed issue where a client would CTD when grid are landing geared and merging together

Update: 13 Jun, 2022 @ 6:16am

- Fixed line of code that can cause client crashes when swapping sectors (Thanks Pas)

Update: 25 Mar, 2022 @ 7:10am

- Siskussy made a Fixussy

Update: 25 Mar, 2022 @ 5:56am

- Fixed issue where thermal signals did not work outside of sync range
- Fixed issued where ships docked to stations continued to give off a thermal signal
- Existing signals will still need to "cool down" regardless of docking status.
- Halved thermal signal broadcast distance
- Reduced Hydrogen Thruster signal output by 33%
- Unpiloted grids will have no signature (except when cooling down w/ existing sig)
- Grids under 15k PCU will not have a signature

Update: 10 Jan, 2022 @ 2:15pm

- I literally have no idea what Sisko fixed. Ask him.

Update: 26 Dec, 2021 @ 5:54am

- Updated base Hydrogen thruster output from 7x to .75x

Update: 13 Nov, 2021 @ 5:38pm

Update: 9 Nov, 2021 @ 12:09pm

- Enabled cross-sector thermal scan syncing
- Only updates every 30 seconds (gps lasts 30 seconds as well)
- Only shows up if you're in a cockpit/remote control
- Added some optimizations so it only sends gps once for a ship a player is in. Wont send gps of npcs. Will hopefully
keep it performance friendly

Update: 1 Nov, 2021 @ 9:17pm

- Fixed the issue that causes synced GPS markers not to be deleted or be able to be deleted by players