Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Warbirth - Age of Empires
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Update: 15 Oct, 2021 @ 7:18pm

Provisions made for Hong's original Germania - he had three units - Barbarians, Vandals and Landsknechts.
Suggest name changes:
- Vandals: Kludda Lugiae
- Landsknechts: Druhtiz

They eventually get replaced with Swords of the Prophets units, but we have still not yet done the Central Asian factions as we should have had.

Greek units now have a separate skin and upgrade to Asian-type units once Imperial Age is obtained.

To-do:

Imperial generals (Dracos) not done. Also, they need anims of their own. Work from Rise of the Moderns has shown that the new Blender plugin from ryder25 is promising but we have still yet to fully test out our draco models.
Playing wit Rise of the Moderns shows that all generals have "CHAR_ATTACK" anims when they use abilities. Need to pay attention.

this is especially important, since the draco historically was used for signalling!

Update: 15 Oct, 2021 @ 9:15am

Update: 15 Oct, 2021 @ 2:43am

-Spearmen now replace the vanilla Phalanx, with an eye to changing the confusing English terminology used by Hong Quan Cand.
- Spears rebalance - superior units get +3 initial cost, +2 ramp cost and x3 build time as a means of balancing. Dunno why Hong made everyone cheap.

Update: 14 Oct, 2021 @ 4:48am

- Unit icons changed and rejigged. Icons for Hong's units are slowly being added to the mod.
- Age of Chariots' build icons backed up.
- Rise of Kings content is being removed or tidied away. We do not wish to force people to download too many mods. Three will suffice at any one time.

Update: 14 Oct, 2021 @ 4:40am

Update: 13 Oct, 2021 @ 7:49pm

Update: 9 Oct, 2021 @ 3:45am

- With Rise of the Barbarians completed, the Indian level 2 Senate is now ready for use.
- More files have been bundled away from RKC into this mod.
- Egyptian buildset has been restored, but overall we are still unsure about the alignment of the Indian buildset. I will probably ask almos_22 to check through the Indian buildset so we can then recycle it into other mods.

TO-DO LIST
- Axjitai - low-level nomad horse archers - are not in the game yet. They are to replace Hong's Steppe nomads who will then be recast as a high tier Xiongnu unit.
- Yavana Kadhgadhara, Hoplitai Indohellenikoi, and Argyraspidai skins have not been integrated.
- Horsemen, Horse Raiders - cheap cavalry units - have not been reimplemented [SUGGESTION] take them from the Indians of Project 666.

Update: 8 Oct, 2021 @ 2:09am

Update: 7 Oct, 2021 @ 7:50pm

Update: 4 Oct, 2021 @ 8:29am