Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Warbirth - Age of Empires
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Update: 15 Oct @ 4:32pm

Update: 19 Sep @ 6:25pm

Kush redone - javelin cav removed along with camel archer and replaced with Chariot.
Blemmyes now has sounds associated with it.

Update: 19 Sep @ 10:56am

Kush now has access to Nubian cavalry, a medium cav unit from the Fort in the Imperial Era. This isn't as powerful as cav of the same rank but should still be sufficient to round out your armies in the late game.

Update: 19 Sep @ 12:56am

Fixing this mod......
- Bad coding for African Nobles fixed, Kush shouldfunction wothout crashing.
- Dragged in code and files from Swors of teh Prophets, plan is to create Makirian nobles for Kush.

Update: 25 Aug @ 5:32am

Update: 19 Jul @ 3:02am

[25.21/7]
Chai, Bhanar being installed, with as many buildings for Qin in BDZG being repurposed first for use with Bhanar:

Temple - ready, Bhanar version unaligned.
PAlaces - done, but Bhanar (epang) is not aligned.a
Civic Ctr - ready, Bhanar version unaligned.
Meeting House - done.
Noble Villa - done. Qin library released and added to this mod.

How about Fort, Tower, Guard Tower, Citadel?

Guard Tower, Citadel- Decals done but only Chai Guard Tower has buffer, uses tower_3k
Tower, Fort - expected to be vanilla Asian 0. But Bhanar has its own [4] style.

Update: 17 Jul @ 8:19am

Mod files cleaned and packed away. Some marketing patter is incoming, then Moddb should be updated.

Update: 16 Jul @ 10:07pm

Found an error with help.x which interfered with this mod. The issue yhas been fixed.

Unfortunately Project Dever is acting up. The game refuses to load. Don't kniow why.

Update: 6 Jul @ 8:32pm

Update: 6 Jul @ 8:40am