Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Warbirth - Age of Empires
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Update: 5 Sep, 2021 @ 1:40am

Update: 4 Sep, 2021 @ 10:43pm

We began slowly integrating buildings into this mod and removed some non-essential units. No new tribes yet but that will soon change.

Update: 4 Sep, 2021 @ 2:47am

More art bundled - we shipped over parts from WBI into this mod, along with the 1200 BC campaign map.

Update: 4 Sep, 2021 @ 2:37am

Update: 4 Sep, 2021 @ 2:32am

Update: 2 Sep, 2021 @ 7:00am

Update: 2 Sep, 2021 @ 3:54am

INTRODUCCIÓN

Este capítulo, una bifurcación del mod Age of Empires de Hong Quan Cand (el primero de la serie Warbirth), ofrece una experiencia de mundo antiguo sin igual. Con un límite de población de 1000, 24 facciones diversas y 17 maravillas históricas únicas (incluyendo el Mercado de Trajano y la Biblioteca de Alejandría) que abarcan desde el 241 a. C. hasta el 500 d. C., los jugadores pueden orquestar batallas monumentales y construir imperios impregnados de auténtica historia.

CARACTERÍSTICAS desta MOD
Age of Empires puede considerarse un interludio histórico entre New World Empires: Alexander y New World Empires: Swords of the Prophets. En otras palabras, una transición de la Antigüedad a la Edad Media, abarcando los siglos posteriores a Kings & Conquerors: The Hellenistic Era, con un alcance geográfico mucho mayor que Kings & Conquerors o Alexander.

En este mod, no solo crearás los ejércitos chinos, persas o helenísticos habituales, tal como los refleja la cultura popular, sino que también podrás mejorarlos posteriormente para convertirlos en sus sucesores, tal como habrían aparecido en la Antigüedad Tardía/la Edad Oscura. Prepárate para inicar la guerra con fortalezas flotantes, torres de asedio, elefantes catafractos, legiones romanas (o su famosa unidades de caballería, los excubitores y los bucelarios de principios del período bizantino)... o busca un camino más pacífico hacia el imperio construyendo los grandes monumentos de la antigüedad como el Coliseo romano, el Arg-e-Bam de Persia, el Templo del Olimpo in Grecia .... o el complexo real de Sigiriya desde Sri Lanka.

Guerra informaciónal y niveles de unidades
Warbirth: Age of Empires abarca un período en el que el mundo euroasiático estaba en transición de comunidades semifeudales defendidas por levas de milicias a un imperio guiado por gobiernos profesionales y los primeros ejemplos de formaciones militares permanentes. Por ello, existe un sistema de niveles para las unidades, y las unidades que se entrenan en las Chozas Campesinas (Hovel) no son tan buenas como las que se obtienen en los Cuarteles (Barracks) o Corrales tradicionales... o los hombres armados de élite que se pueden obtener en los Fuertes o las Salas de Guerreros. Las tácticas de asalto pueden ser buenas, pero aprender a impulsar o asegurar una economía fuerte te ayudará a progresar y multiplicará tus oportunidades de alzarte con la victoria, incluso tras la derrota.

Mercenarios y esclavitud
La riqueza es ahora un recurso muy importante, probablemente tan importante como lo fue en Age of Chariots y Rise of the Ancients. Los mercenarios desempeñan un papel vital en tus fuerzas militares. A menudo, descubrirás que los mercenarios, aunque caros, pueden proporcionar ventajas superiores a las que tienes en tus corrales o cuarteles, así que asegúrate de maximizar tus impuestos y comercio para poder comprar las unidades mercenarias que usarás para derrotar a tus oponentes.

Ten en cuenta, sin embargo, que hay una nueva mecánica: la esclavitud. Las unidades ciudadanas (peones) ahora tienen un coste de riqueza, pero se crean mucho más rápido, lo que significa que quienes tienen riqueza pueden impulsar sus economías con facilidad, mientras que quienes no tienen acceso tanto a comida como a riqueza se encuentran en gran desventaja.
En este modo, los egipcios pueden ser una facción muy poderosa, mientras que otras como China y los Xiongnü podrían ver reducidos sus poderes.

Límites de población: Ejércitos masivos pero costosos.
El tamaño máximo de los ejércitos ahora es de 1000, pero se mantienen las penalizaciones en la demografía de investigación militar.

[iCUIDADO!] Recomendamos encarecidamente usar los límites de población máximos en partidas de 5 jugadores o más solo en equipos de alta calidad. Cualquier equipo que no tenga las mejores especificaciones para una PC de escritorio para juegos no debería usar la configuración máxima de jugadores ni los límites de población para este mod.

DESCARGO DE RESPONSABILIDAD:
(1) Este mod NO podrá usarse libremente en compilaciones de mods, ni sus recursos podrán ser alterados o redistribuidos por nadie más que Beelim Solutions o Valve Corporation, a menos que alguna de estas tres partes haya otorgado expresamente su permiso para ello.
(2) La distribución de este mod fuera de Steam Workshop se considerará una violación de los derechos de autor y se tratará como corresponde.

¿Te gustó este mod?
Visita nuestro sitio oficial en Patreon[www.patreon.com] para saber más sobre nosotros y nuestros proyectos. [en inglés]

Update: 2 Sep, 2021 @ 3:38am

PLEASE READ IF YOU ARE GETTING CRASHES OF ANY KIND:
CURRENT ISSUES (WE2.0.22)
- Odd crashes have been noted especially late in the game. We advise players to take note of all the following data whenever they start a new game:
- Factions chosen
- Map size
- Presence of snow/water
- (if a crash occurs) what you were doing and what age you were in when it happened.
- Your machine's specs, especially processor and graphics card.

These are issues that are being looked at and which should be corrected in future.


DISCLAIMER:
(1) All publicly accessible assets in this mod are the sole copyright of the creator of this mod.
(2) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions, Valve Corporation or Skybox Games unless permission to do so has been expressly granted by any of these three parties.
(3) Distribution of this mod outside of Steam Workshop shall be held to be a violation of copyright, and will be dealt with accordingly.


WANNA SEE MORE OF OUR MODS? visit our official Patreon page[www.patreon.com] to learn more.
LIKE THIS MOD? visit https://www.patreon.com/posts/help-us-11689318

PREFACE

An age of classical empires, packaged as a total conversion mod! witness the rise and fall of empires, from 220 BCE to 555 CE!

In addition we have a wiki dedicated to this mod; you can read it at Shoutwiki[warbirth.shoutwiki.com].

NOTE
This mod is technically complete as of 4 July 2025. However, important stuff, like help.x descriptions and tooltips are still not done. Nor is the wiki fully updated with informatiion regading the latest changes.

[25.3/7] (2)
- dummy units disabled, Fire Raft has greater range and splash.
- balance.x has been reworked:
o Towers have an attack penalty versus suiege towers, siege ships, floating fortress.
o axe units have anti-building, anti-siege bonus.
o Germanic Gastalds deal added damage to high-tier units.
o Illyrian units have an attack bonus versus Greek and Celtic units.


[25.3/7] (1)
- Icons finalised, with Tibet being the last faction to have icons transitioned over.
- balance.x, help.x are next.


WELCOME TO THE WORLD OF WARBIRTH.

Update: 2 Sep, 2021 @ 2:39am

PLEASE READ IF YOU ARE GETTING CRASHES OF ANY KIND:
CURRENT ISSUES (WE2.0.22)
- Odd crashes have been noted especially late in the game. We advise players to take note of all the following data whenever they start a new game:
- Factions chosen
- Map size
- Presence of snow/water
- (if a crash occurs) what you were doing and what age you were in when it happened.

These are issues that are being looked at and which should be corrected in future.

Currently, we are aware that Korea causes crashes. This has been a long standing issue, and may not be resolved at any point for various reasons. So, in the meantime we advise strongly against the use of random players. For best results, you should take down notes on which games had snow or navigable ocean, and what factions were used. Why not use a virtual dice thrower to select the factions for you instead?

DISCLAIMER:
(1) All publicly accessible assets in this mod are the sole copyright of the creator of this mod.
(2) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions, Valve Corporation or Skybox Games unless permission to do so has been expressly granted by any of these three parties.
(3) Distribution of this mod outside of Steam Workshop shall be held to be a violation of copyright, and will be dealt with accordingly.


WANNA SEE MORE OF OUR MODS? visit our official Patreon page[www.patreon.com] to learn more.
LIKE THIS MOD? visit https://www.patreon.com/posts/help-us-11689318

PREFACE

An age of classical empires, packaged as a total conversion mod! witness the rise and fall of empires, from 220 BCE to 555 CE!

In addition we have a wiki dedicated to this mod; you can read it at Shoutwiki[warbirth.shoutwiki.com].

NOTE
This mod is still WIP, so crashes and missing units and resources are likely. If you need a faction completed ASAP, please leave a comment.

WIP: Asian empires will be featured in the next major update. But for now we are merely fixing the graphics for buildings.

When complete, these factions will be updated and ready for play:

o Dacians,
o Tocharians,
o Funan,
o China,
o Korea,
o Pyu,
o Nanyue,
o Au Lac,
o Zhangzhung

Wonders are also outstanding - we are seeking to finish the Roman wonders first, before integrating all the others.

WELCOME TO THE WORLD OF WARBIRTH.

Update: 2 Sep, 2021 @ 2:34am

NOTICE (25.19/7)

WARBIRTH: Age of Empires may be a game mod, but it does so much more: it delves into the profound impacts of economic development and the harsh realities of warfare and conflict - the cost we pay for imperial expansion and cultural expression.

Just as your empire thrives on-screen on prosperity and resilience through your choices, real-world communities however face the consequences of conflict, poverty, and instability - forces which often destroy communities and shatter nations and the semblance of worthwhile human existence which they provide. Too often these issues are swept under the rug, especially in this age of social media and sociocultural communalism.

IF YOU do ENJOY THIS MOD, PLEASE SPARE A THOUGHT and DONATE TO THESE CHARITIES.

Medecins sans Frontiers[www.msf.org]
World Food Programme[www.wfp.org]
Save the Children[www.savethechildren.net]
H4P[www.heritageforpeace.org]
UNESCO[unesco.org]
Mossy Earth[www.mossy.earth]
Sunrise Movement[www.sunrisemovement.org]
Global Greens[globalgreens.org]

WANNA SEE MORE OF OUR WORK? visit our official Patreon site[www.patreon.com] and learn more.
In the meantime, please visit our official wiki[warbirth.shoutwiki.com] for more info.
DO NOT DOWNLOAD THIS MOD EXCEPT FROM gtm.steamproxy.vip, ModDb, beelimsolutions.wixsite.com OR patreon.com !

INTRO

A fork of Hong Quan Cand's Age of Empires mod, this chapter - the very first in the Warbirth series of mods - delivers an unparalleled ancient world experience! With a 1,000 pop cap, 24 diverse factions, and 17 unique historical wonders (including Trajan's Market and the Library of Alexandria) spanning 241 BC to 500 AD, players can orchestrate monumental battles and build empires steeped in authentic history.

FEATURES
Age of Empires can be said to be a historical interlude between New World Empires: Alexander and New World Empires: Swords of the Prophets: in other words, a transition from the age of Antiquity into the Middle Ages, covering the centuries after Kings & Conquerors: The Hellenistic Era with a far larger geographic reach than Kings & Conquerors or Alexander.

In this mod, You will not just raise the usual Chinese, Persian or Hellenistic armies as pop culture reflects them, you can also upgrade them later into their successors as they would have appeared in Late Antiquity/the Dark Ages too. Prepare to prosecute war with Floating Fortresses, Siege Towers, Cataphract Elephants or Roman legions or their famous cavalry, the Excubitores and Bucellari units of the early Byzantine period ... or seek a more peaceful path to empire by building the great monuments of antiquity like the Roman Colosseum, Arg-e-Bam, the Temple of Olympus or Sigiriya!

Information warfare and unit tiers
Warbirth: Age of Empires covers a period as the Eurasian world was transiting from semi-feudal communities defended by militia levies to one of empires guided by professional governments and the first instances of standing army formations. As such, there is a tier system for units, with units being trained from Peasant Hovels not being as good as those you'd get from the vanilla Barracks or Corral... or the more elite fighters that can be obtained from Forts or Warrior Halls. Rush tactics may be good, but ultimately learning to boom or secure a strong economy will aid your progress and multiply your opportunities to seize victory, even from the jaws of defeat.

Mercenaries and slavery
Wealth is now a very important resources, probably as important as it was with Age of Chariots and Rise of the Ancients. Mercenaries play a vital role in your military forces. Often, you will discover that mercenaries, while expensive, can often provide superior advantages over what you have in your Corrals or Barracks - so make sure your taxation and trade is maxed out, so you can purchase the mercenary units you're going to use to defeat your opponents.

Note, however, too, that there is a new mechanic - slavery. Citizen units - Peons - now have a Wealth cost, but are created much, much faster, so that means that those with Wealth can turbocharge their economies at ease, while others that do not have access to both food and Wealth are at a gross disadvantage.

Egypt can be a very powerful faction, while others like China and the Xiongnu may see a nerf to their powers.

Pop caps: Massive but costly armies
The maximum size of armies is now 1,000 : but penalties on Military research demographics remain.

[WARNING] We strongly urge using max pop caps with games of 5 players or more only on high quality machines - anything that does not have the best specs for a gaming desktop PC should not use max settings for players or pop caps for this mod.

PLEASE READ IF YOU ARE GETTING CRASHES OF ANY KIND

While we take pains to ensure a smooth player experience, we nevertherless advise players to take note of all the following data whenever they start a new game:
  • Factions chosen
  • Map size
  • Presence of snow/water
  • (if a crash occurs) what you were doing and what age you were in when it happened.
  • Your device's specs.
These are issues that are being looked at and which should be corrected in future. For further information, please consult our wiki FAQ page[kc4-temujin.webnode.page].

In the meantime we advise strongly against the use of random players. For best results, you should take down notes on which games had snow or navigable ocean, and what factions were used. Why not use a virtual dice thrower to select the factions for you instead?



DISCLAIMER:
(1) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions or Valve Corporation unless permission to do so has been expressly granted by any of these three parties.
(2) Distribution of this mod outside of Steam Workshop shall be held to be a violation of copyright, and will be dealt with accordingly.