Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Warbirth - Age of Empires
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Update: 24 Sep, 2021 @ 2:23am

Update: 23 Sep, 2021 @ 9:35pm

- HQC damaged the proportions of units. We've gone and fixed it.
-Forgot to remove the slave, which was causing problems. The slave has since been removed and the game works...mostly.
-We should gather Indian mercenaries over from Project 666.

Update: 23 Sep, 2021 @ 10:04am

- Civilians are not assigned.
- Generals and scholars are not assigned.
- TEch not assigned. Fix the tech ASAP: it is needed for the tutorial.

Update: 22 Sep, 2021 @ 11:06pm

Sorting out civilian appearance but it's not finalised.

- First fix all NA entries. In fact for the purposes of this mod we should remove all NA entries for generals, scholars patriots.

Update: 21 Sep, 2021 @ 8:50am

Update: 20 Sep, 2021 @ 3:32am

Update: 16 Sep, 2021 @ 10:21pm

Experiments with a damaged BH3 in Warbirth suggests that the crashes in Kings & Conquerors are being caused by faulty models. The unit is still unknown but it's clearly NOT a unit that covers a slot normally used by vanilla skirmish buildables.

- Age of Darkness: Crashes associated with Germany were associated with a motorised cavalry unit occupying a vanilla mainstream unit slot.
- WBI2: attemtping to spawn in a unit using a bad or corrupted BH3 resulted in the game crashing.

Only one thing left to do. Keep spawning and respawning units to find out who is the culprit.

Update: 16 Sep, 2021 @ 9:19am

- Unitrules.x is damaged and won't run, ostensibly, a lot of refurbishing is required before it can actually work - no thanks to missing components and such.
- WH30k backup materials replaced.

Update: 14 Sep, 2021 @ 3:56am

Update: 14 Sep, 2021 @ 1:06am