Invisible, Inc.

Invisible, Inc.

Marksmanship Skill
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Update: 8 Jul, 2023 @ 4:31am

Update: 17 Dec, 2022 @ 10:35pm

V.1.13:
- Fixed the range restriction on shots working when the mod is completely disabled

Update: 13 Sep, 2022 @ 9:44am

V.1.12:
- Added support for agent mods to specify what RANGED skill this mod should give them. Use a `marksmanSkill` trait in values. Value should match desired skill. Reminder that agents need at least RANGED 2 for any 2-handed gun.
- As a side effect of this update, Archimedes and Bethany (ITB) will be able to use their starting guns

Update: 17 Aug, 2022 @ 10:26am

V.1.11:
- Fixed hacked enemy drones (and other similarly player-controlled enemy units) being affected by RANGED skill restriction for weapon use

Update: 19 Jun, 2022 @ 9:21pm

V.1.10:
- Lone Start mod agent no longer has the Ranged skill on the team select screen (cosmetic effect only)
- Modders can now add noRangedSkill = true in traits of a modded agent if it makes no sense for them to have the Marksmanship skill

Update: 18 Jun, 2022 @ 3:16pm

V.1.9:
- Under the hood cleanup

Update: 18 Jun, 2022 @ 3:09pm

Update: 19 May, 2022 @ 7:24am

Update: 19 Feb, 2022 @ 2:45am

V.1.7:
- Fixed skill restriction on guns not working all this time because of a commenting out oversight
- Added compatibility with Draco's Neural Mapper
- Added a Ballistics brain chip to the item pool. Can choose between locking the skill at 3 and at 4.

Update: 21 Oct, 2021 @ 5:35am

V.1.6:
- Fixed two-handed gun skill requirement not working, improved tooltips