Invisible, Inc.

Invisible, Inc.

Marksmanship Skill
Ergebnisse 1–10 von 16
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Update: 8. Juli 2023 um 4:31

Update: 17. Dez. 2022 um 22:35

V.1.13:
- Fixed the range restriction on shots working when the mod is completely disabled

Update: 13. Sep. 2022 um 9:44

V.1.12:
- Added support for agent mods to specify what RANGED skill this mod should give them. Use a `marksmanSkill` trait in values. Value should match desired skill. Reminder that agents need at least RANGED 2 for any 2-handed gun.
- As a side effect of this update, Archimedes and Bethany (ITB) will be able to use their starting guns

Update: 17. Aug. 2022 um 10:26

V.1.11:
- Fixed hacked enemy drones (and other similarly player-controlled enemy units) being affected by RANGED skill restriction for weapon use

Update: 19. Juni 2022 um 21:21

V.1.10:
- Lone Start mod agent no longer has the Ranged skill on the team select screen (cosmetic effect only)
- Modders can now add noRangedSkill = true in traits of a modded agent if it makes no sense for them to have the Marksmanship skill

Update: 18. Juni 2022 um 15:16

V.1.9:
- Under the hood cleanup

Update: 18. Juni 2022 um 15:09

Update: 19. Mai 2022 um 7:24

Update: 19. Feb. 2022 um 2:45

V.1.7:
- Fixed skill restriction on guns not working all this time because of a commenting out oversight
- Added compatibility with Draco's Neural Mapper
- Added a Ballistics brain chip to the item pool. Can choose between locking the skill at 3 and at 4.

Update: 21. Okt. 2021 um 5:35

V.1.6:
- Fixed two-handed gun skill requirement not working, improved tooltips