Invisible, Inc.

Invisible, Inc.

Marksmanship Skill
Näytetään 1–10 / 16
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Päivitys: 8.7.2023 klo 4.31

Päivitys: 17.12.2022 klo 22.35

V.1.13:
- Fixed the range restriction on shots working when the mod is completely disabled

Päivitys: 13.9.2022 klo 9.44

V.1.12:
- Added support for agent mods to specify what RANGED skill this mod should give them. Use a `marksmanSkill` trait in values. Value should match desired skill. Reminder that agents need at least RANGED 2 for any 2-handed gun.
- As a side effect of this update, Archimedes and Bethany (ITB) will be able to use their starting guns

Päivitys: 17.8.2022 klo 10.26

V.1.11:
- Fixed hacked enemy drones (and other similarly player-controlled enemy units) being affected by RANGED skill restriction for weapon use

Päivitys: 19.6.2022 klo 21.21

V.1.10:
- Lone Start mod agent no longer has the Ranged skill on the team select screen (cosmetic effect only)
- Modders can now add noRangedSkill = true in traits of a modded agent if it makes no sense for them to have the Marksmanship skill

Päivitys: 18.6.2022 klo 15.16

V.1.9:
- Under the hood cleanup

Päivitys: 18.6.2022 klo 15.09

Päivitys: 19.5.2022 klo 7.24

Päivitys: 19.2.2022 klo 2.45

V.1.7:
- Fixed skill restriction on guns not working all this time because of a commenting out oversight
- Added compatibility with Draco's Neural Mapper
- Added a Ballistics brain chip to the item pool. Can choose between locking the skill at 3 and at 4.

Päivitys: 21.10.2021 klo 5.35

V.1.6:
- Fixed two-handed gun skill requirement not working, improved tooltips