XCOM 2
Allies Unknown Redux Species: Vipers
Se afișează 1-10 din 45 intrări
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Actualizare: 7 oct. 2022 @ 12:56

Hopefully fixed the VK from having broken animations in my new mod

Actualizare: 29 aug. 2022 @ 23:36

Fixed VK anims due to an oversight while developing another mod... Oops

Actualizare: 25 aug. 2022 @ 21:01

Added config option to prevent VK from K.Oing with choke.

Hopefully fixed VK from 'Telebinding' with his bind attack (Maybe).

Added misc condidions to animation checks for an upcoming mod.

Actualizare: 27 iul. 2022 @ 15:11

Fixed MEC troopers being vunrible to bind.

Actualizare: 17 iul. 2022 @ 2:23

Added incompatibility check with Viper Class Overhaul, hopefully preventing both mods being ran together.

Actualizare: 13 iun. 2022 @ 7:23

Fixed Config errors hopefully

Actualizare: 4 mai 2022 @ 16:46

Added a new ability: Escape Bind. While it's more difficult to escape passivly from a bind due to increased passive strength, this ability can be used to increase one's odds at escaping at the risk of suffering a strength penalty if they fail. fully configurable via ini.

Some minor code adjustments.

Actualizare: 30 mart. 2022 @ 2:02

Potentially fixed incompatibility with Cannon animation Redux (Hopefully)

Actualizare: 25 febr. 2022 @ 23:45

Added Compatibility with Iridar's More Pis Abilties and Mitzruti's Perk Pack.

Fixed the Boa and Adders Rush and Bind to not cost AP but still require 1 AP to perform, so they can sucessfully bind on their last action, since the bind itself cost 1 AP to do.

Actualizare: 12 febr. 2022 @ 1:22

Moved animations to a new mod, allowing others to pull from more easily.