XCOM 2
Allies Unknown Redux Species: Vipers
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Update: 7 okt 2022 om 12:56

Hopefully fixed the VK from having broken animations in my new mod

Update: 29 aug 2022 om 23:36

Fixed VK anims due to an oversight while developing another mod... Oops

Update: 25 aug 2022 om 21:01

Added config option to prevent VK from K.Oing with choke.

Hopefully fixed VK from 'Telebinding' with his bind attack (Maybe).

Added misc condidions to animation checks for an upcoming mod.

Update: 27 jul 2022 om 15:11

Fixed MEC troopers being vunrible to bind.

Update: 17 jul 2022 om 2:23

Added incompatibility check with Viper Class Overhaul, hopefully preventing both mods being ran together.

Update: 13 jun 2022 om 7:23

Fixed Config errors hopefully

Update: 4 mei 2022 om 16:46

Added a new ability: Escape Bind. While it's more difficult to escape passivly from a bind due to increased passive strength, this ability can be used to increase one's odds at escaping at the risk of suffering a strength penalty if they fail. fully configurable via ini.

Some minor code adjustments.

Update: 30 mrt 2022 om 2:02

Potentially fixed incompatibility with Cannon animation Redux (Hopefully)

Update: 25 feb 2022 om 23:45

Added Compatibility with Iridar's More Pis Abilties and Mitzruti's Perk Pack.

Fixed the Boa and Adders Rush and Bind to not cost AP but still require 1 AP to perform, so they can sucessfully bind on their last action, since the bind itself cost 1 AP to do.

Update: 12 feb 2022 om 1:22

Moved animations to a new mod, allowing others to pull from more easily.