XCOM 2
Allies Unknown Redux Species: Vipers
Wyświetlanie 1-10 z 45 pozycji
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Aktualizacja: 7 października 2022 o godz. 12:56

Hopefully fixed the VK from having broken animations in my new mod

Aktualizacja: 29 sierpnia 2022 o godz. 23:36

Fixed VK anims due to an oversight while developing another mod... Oops

Aktualizacja: 25 sierpnia 2022 o godz. 21:01

Added config option to prevent VK from K.Oing with choke.

Hopefully fixed VK from 'Telebinding' with his bind attack (Maybe).

Added misc condidions to animation checks for an upcoming mod.

Aktualizacja: 27 lipca 2022 o godz. 15:11

Fixed MEC troopers being vunrible to bind.

Aktualizacja: 17 lipca 2022 o godz. 2:23

Added incompatibility check with Viper Class Overhaul, hopefully preventing both mods being ran together.

Aktualizacja: 13 czerwca 2022 o godz. 7:23

Fixed Config errors hopefully

Aktualizacja: 4 maja 2022 o godz. 16:46

Added a new ability: Escape Bind. While it's more difficult to escape passivly from a bind due to increased passive strength, this ability can be used to increase one's odds at escaping at the risk of suffering a strength penalty if they fail. fully configurable via ini.

Some minor code adjustments.

Aktualizacja: 30 marca 2022 o godz. 2:02

Potentially fixed incompatibility with Cannon animation Redux (Hopefully)

Aktualizacja: 25 lutego 2022 o godz. 23:45

Added Compatibility with Iridar's More Pis Abilties and Mitzruti's Perk Pack.

Fixed the Boa and Adders Rush and Bind to not cost AP but still require 1 AP to perform, so they can sucessfully bind on their last action, since the bind itself cost 1 AP to do.

Aktualizacja: 12 lutego 2022 o godz. 1:22

Moved animations to a new mod, allowing others to pull from more easily.