XCOM 2
Allies Unknown Redux Species: Vipers
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Actualización: 7 OCT 2022 a las 12:56

Hopefully fixed the VK from having broken animations in my new mod

Actualización: 29 AGO 2022 a las 23:36

Fixed VK anims due to an oversight while developing another mod... Oops

Actualización: 25 AGO 2022 a las 21:01

Added config option to prevent VK from K.Oing with choke.

Hopefully fixed VK from 'Telebinding' with his bind attack (Maybe).

Added misc condidions to animation checks for an upcoming mod.

Actualización: 27 JUL 2022 a las 15:11

Fixed MEC troopers being vunrible to bind.

Actualización: 17 JUL 2022 a las 2:23

Added incompatibility check with Viper Class Overhaul, hopefully preventing both mods being ran together.

Actualización: 13 JUN 2022 a las 7:23

Fixed Config errors hopefully

Actualización: 4 MAY 2022 a las 16:46

Added a new ability: Escape Bind. While it's more difficult to escape passivly from a bind due to increased passive strength, this ability can be used to increase one's odds at escaping at the risk of suffering a strength penalty if they fail. fully configurable via ini.

Some minor code adjustments.

Actualización: 30 MAR 2022 a las 2:02

Potentially fixed incompatibility with Cannon animation Redux (Hopefully)

Actualización: 25 FEB 2022 a las 23:45

Added Compatibility with Iridar's More Pis Abilties and Mitzruti's Perk Pack.

Fixed the Boa and Adders Rush and Bind to not cost AP but still require 1 AP to perform, so they can sucessfully bind on their last action, since the bind itself cost 1 AP to do.

Actualización: 12 FEB 2022 a las 1:22

Moved animations to a new mod, allowing others to pull from more easily.