Project Zomboid
Soul Filcher's Turning Time
กำลังแสดง 1-10 จาก 16 รายการ
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อัปเดต: 8 ก.พ. 2024 @ 5: 19am

-Removed speed change, it could be the cause of issues in MP, but I have not tested it.

อัปเดต: 19 ส.ค. 2022 @ 12: 14pm

-Reverted the move speed change.

อัปเดต: 17 ส.ค. 2022 @ 8: 28am

-Banshee and Nemesis are back to fixed move speeds.
-Added French translation by Xianah.

อัปเดต: 30 มี.ค. 2022 @ 8: 03pm

-Fixed Nemesis'health being over the accepted limit for MP.

อัปเดต: 29 มี.ค. 2022 @ 6: 57am

-Fixed Nemesis receiving the immortal flag in MP when it shouldn't. Hopefully MP desync will be fixed.

อัปเดต: 16 ม.ค. 2022 @ 11: 15am

-Nemesis in MP will always behave like a stadard zombie with more health, as the special immortal behavior was causing desync and then removal of the zombie.

อัปเดต: 28 ธ.ค. 2021 @ 5: 16pm

-A possible fix for Banshees and Nemesis population values being ignored by the game.

อัปเดต: 27 ธ.ค. 2021 @ 5: 02pm

-Added a new sandbox option: Immortal Nemesis, it is on by default and if turned off Nemesis can be pushed back and killed normally, but has more health than standard zombies.
-I'm still investigating why special zombies still spawn even then their populations are set to none.

อัปเดต: 20 ธ.ค. 2021 @ 6: 14pm

-Nemesis and Banshee will use standard zombie speed values until the issue with the method of changing that is solved.

อัปเดต: 28 ต.ค. 2021 @ 6: 27pm

-Fixed a glitch in Nemesis' appearance.
-Fixed door breaking sound not playing when destroyed by a Nemesis.
-Lowered Banshee scream sound.