Project Zomboid

Project Zomboid

Soul Filcher's Turning Time
目前顯示第 1-10 項,共 16 項
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更新:2024 年 2 月 8 日 @ 上午 5:19

-Removed speed change, it could be the cause of issues in MP, but I have not tested it.

更新:2022 年 8 月 19 日 @ 下午 12:14

-Reverted the move speed change.

更新:2022 年 8 月 17 日 @ 上午 8:28

-Banshee and Nemesis are back to fixed move speeds.
-Added French translation by Xianah.

更新:2022 年 3 月 30 日 @ 下午 8:03

-Fixed Nemesis'health being over the accepted limit for MP.

更新:2022 年 3 月 29 日 @ 上午 6:57

-Fixed Nemesis receiving the immortal flag in MP when it shouldn't. Hopefully MP desync will be fixed.

更新:2022 年 1 月 16 日 @ 上午 11:15

-Nemesis in MP will always behave like a stadard zombie with more health, as the special immortal behavior was causing desync and then removal of the zombie.

更新:2021 年 12 月 28 日 @ 下午 5:16

-A possible fix for Banshees and Nemesis population values being ignored by the game.

更新:2021 年 12 月 27 日 @ 下午 5:02

-Added a new sandbox option: Immortal Nemesis, it is on by default and if turned off Nemesis can be pushed back and killed normally, but has more health than standard zombies.
-I'm still investigating why special zombies still spawn even then their populations are set to none.

更新:2021 年 12 月 20 日 @ 下午 6:14

-Nemesis and Banshee will use standard zombie speed values until the issue with the method of changing that is solved.

更新:2021 年 10 月 28 日 @ 下午 6:27

-Fixed a glitch in Nemesis' appearance.
-Fixed door breaking sound not playing when destroyed by a Nemesis.
-Lowered Banshee scream sound.