Project Zomboid

Project Zomboid

Soul Filcher's Turning Time
Viser 1–10 av 16 bidrag
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Oppdatering: 8. feb. 2024 @ 5.19

-Removed speed change, it could be the cause of issues in MP, but I have not tested it.

Oppdatering: 19. aug. 2022 @ 12.14

-Reverted the move speed change.

Oppdatering: 17. aug. 2022 @ 8.28

-Banshee and Nemesis are back to fixed move speeds.
-Added French translation by Xianah.

Oppdatering: 30. mars 2022 @ 20.03

-Fixed Nemesis'health being over the accepted limit for MP.

Oppdatering: 29. mars 2022 @ 6.57

-Fixed Nemesis receiving the immortal flag in MP when it shouldn't. Hopefully MP desync will be fixed.

Oppdatering: 16. jan. 2022 @ 11.15

-Nemesis in MP will always behave like a stadard zombie with more health, as the special immortal behavior was causing desync and then removal of the zombie.

Oppdatering: 28. des. 2021 @ 17.16

-A possible fix for Banshees and Nemesis population values being ignored by the game.

Oppdatering: 27. des. 2021 @ 17.02

-Added a new sandbox option: Immortal Nemesis, it is on by default and if turned off Nemesis can be pushed back and killed normally, but has more health than standard zombies.
-I'm still investigating why special zombies still spawn even then their populations are set to none.

Oppdatering: 20. des. 2021 @ 18.14

-Nemesis and Banshee will use standard zombie speed values until the issue with the method of changing that is solved.

Oppdatering: 28. okt. 2021 @ 18.27

-Fixed a glitch in Nemesis' appearance.
-Fixed door breaking sound not playing when destroyed by a Nemesis.
-Lowered Banshee scream sound.