Project Zomboid

Project Zomboid

Soul Filcher's Turning Time
Mostrando 1-10 de 16 aportaciones
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Actualización: 8 FEB 2024 a las 5:19

-Removed speed change, it could be the cause of issues in MP, but I have not tested it.

Actualización: 19 AGO 2022 a las 12:14

-Reverted the move speed change.

Actualización: 17 AGO 2022 a las 8:28

-Banshee and Nemesis are back to fixed move speeds.
-Added French translation by Xianah.

Actualización: 30 MAR 2022 a las 20:03

-Fixed Nemesis'health being over the accepted limit for MP.

Actualización: 29 MAR 2022 a las 6:57

-Fixed Nemesis receiving the immortal flag in MP when it shouldn't. Hopefully MP desync will be fixed.

Actualización: 16 ENE 2022 a las 11:15

-Nemesis in MP will always behave like a stadard zombie with more health, as the special immortal behavior was causing desync and then removal of the zombie.

Actualización: 28 DIC 2021 a las 17:16

-A possible fix for Banshees and Nemesis population values being ignored by the game.

Actualización: 27 DIC 2021 a las 17:02

-Added a new sandbox option: Immortal Nemesis, it is on by default and if turned off Nemesis can be pushed back and killed normally, but has more health than standard zombies.
-I'm still investigating why special zombies still spawn even then their populations are set to none.

Actualización: 20 DIC 2021 a las 18:14

-Nemesis and Banshee will use standard zombie speed values until the issue with the method of changing that is solved.

Actualización: 28 OCT 2021 a las 18:27

-Fixed a glitch in Nemesis' appearance.
-Fixed door breaking sound not playing when destroyed by a Nemesis.
-Lowered Banshee scream sound.