Project Zomboid

Project Zomboid

Soul Filcher's Turning Time
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Aggiornamento: 8 feb 2024, 5:19

-Removed speed change, it could be the cause of issues in MP, but I have not tested it.

Aggiornamento: 19 ago 2022, 12:14

-Reverted the move speed change.

Aggiornamento: 17 ago 2022, 8:28

-Banshee and Nemesis are back to fixed move speeds.
-Added French translation by Xianah.

Aggiornamento: 30 mar 2022, 20:03

-Fixed Nemesis'health being over the accepted limit for MP.

Aggiornamento: 29 mar 2022, 6:57

-Fixed Nemesis receiving the immortal flag in MP when it shouldn't. Hopefully MP desync will be fixed.

Aggiornamento: 16 gen 2022, 11:15

-Nemesis in MP will always behave like a stadard zombie with more health, as the special immortal behavior was causing desync and then removal of the zombie.

Aggiornamento: 28 dic 2021, 17:16

-A possible fix for Banshees and Nemesis population values being ignored by the game.

Aggiornamento: 27 dic 2021, 17:02

-Added a new sandbox option: Immortal Nemesis, it is on by default and if turned off Nemesis can be pushed back and killed normally, but has more health than standard zombies.
-I'm still investigating why special zombies still spawn even then their populations are set to none.

Aggiornamento: 20 dic 2021, 18:14

-Nemesis and Banshee will use standard zombie speed values until the issue with the method of changing that is solved.

Aggiornamento: 28 ott 2021, 18:27

-Fixed a glitch in Nemesis' appearance.
-Fixed door breaking sound not playing when destroyed by a Nemesis.
-Lowered Banshee scream sound.