Wildermyth

Wildermyth

Even More Weapons!
Visar 1–10 av 10 poster
Uppdatering: 20 jul, 2021 @ 22:28

Uppdatering: 20 jul, 2021 @ 22:23

Update thumbnail

Uppdatering: 20 jul, 2021 @ 22:21

Update

Uppdatering: 19 jul, 2021 @ 15:27

Reupload of the last update with fixes.

Uppdatering: 19 jul, 2021 @ 15:16

Updated stats and flavour text to Undómë to make it more viable in the endgame as a main weapon. (Specifically, made it behave more like an axe than a sword, granting shred with each upgrade instead of increased melee accuracy/block. This is because especially at higher difficulties, enemies have increasingly high amounts of armor that needs to be dealt with either through pierce or shred. Still starts with a small amount of block and accuracy bonus, but that no longer scales with upgrades.)

Uppdatering: 19 jul, 2021 @ 1:25

Uppdatering: 19 jul, 2021 @ 1:15

Yet another batch of fixes.

Uppdatering: 19 jul, 2021 @ 0:57

Update

Uppdatering: 19 jul, 2021 @ 0:50

Update to some background variables

Uppdatering: 18 jul, 2021 @ 11:23

Initial Publish