Wildermyth

Wildermyth

Even More Weapons!
Viser 1–10 av 10 bidrag
Oppdatering: 20. juli 2021 @ 22.28

Oppdatering: 20. juli 2021 @ 22.23

Update thumbnail

Oppdatering: 20. juli 2021 @ 22.21

Update

Oppdatering: 19. juli 2021 @ 15.27

Reupload of the last update with fixes.

Oppdatering: 19. juli 2021 @ 15.16

Updated stats and flavour text to Undómë to make it more viable in the endgame as a main weapon. (Specifically, made it behave more like an axe than a sword, granting shred with each upgrade instead of increased melee accuracy/block. This is because especially at higher difficulties, enemies have increasingly high amounts of armor that needs to be dealt with either through pierce or shred. Still starts with a small amount of block and accuracy bonus, but that no longer scales with upgrades.)

Oppdatering: 19. juli 2021 @ 1.25

Oppdatering: 19. juli 2021 @ 1.15

Yet another batch of fixes.

Oppdatering: 19. juli 2021 @ 0.57

Update

Oppdatering: 19. juli 2021 @ 0.50

Update to some background variables

Oppdatering: 18. juli 2021 @ 11.23

Initial Publish