Barotrauma

Barotrauma

JobsExtended
Showing 11-20 of 147 entries
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Update: 30 Nov, 2024 @ 12:59am

updated annnnnnnd found old fabricate error in blue beanie from over a year ago that was causing problems

Update: 30 Nov, 2024 @ 12:56am

error in technician tree fix

Update: 29 Nov, 2024 @ 11:21pm

Ok so issue was Quarter master needed a huge redo, completely loses Ironman instead of having it twice and causing errors. Now Boatswain and Technician are compltely redone sorry if it borks your character!

Update: 18 Nov, 2024 @ 7:52am

added storage clothing tag to sep uniforms

Update: 17 Nov, 2024 @ 9:33am

forgot to add sep uniforms to have pockets. Might update again soon and have sep uniform loadouts for the classes, maybe

Update: 1 Nov, 2024 @ 11:46am

removed last traces of tactical pocket, added scanner to pda slots that can use sonars

Update: 28 Oct, 2024 @ 9:37am

longrunning JE bug fixed due to duplicate outfit tag on clown mask causing an extra loadout for passengers to appear which had null values.

Update: 26 Oct, 2024 @ 8:22am

Separatist old uniforms have a new indentifier I was told they had different descriptions but same proper pockets. This was inccorect and I had this mod low priority because of it. Fixed

Update: 5 Sep, 2024 @ 6:29am

Tactical slot replace with vanilla ammo pouches.

Update: 31 Aug, 2024 @ 12:39am

tracked down a bug with the prisoner having the "escape handcuffs" order which causes bots to go hostile once they slip their cuffs. They no longer spawn cuffed as well since while tongue in cheek it is kind of bogus. changed up their spawn inventories a bit.