Barotrauma

Barotrauma

JobsExtended
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Update: 30 nov 2024 om 0:59

updated annnnnnnd found old fabricate error in blue beanie from over a year ago that was causing problems

Update: 30 nov 2024 om 0:56

error in technician tree fix

Update: 29 nov 2024 om 23:21

Ok so issue was Quarter master needed a huge redo, completely loses Ironman instead of having it twice and causing errors. Now Boatswain and Technician are compltely redone sorry if it borks your character!

Update: 18 nov 2024 om 7:52

added storage clothing tag to sep uniforms

Update: 17 nov 2024 om 9:33

forgot to add sep uniforms to have pockets. Might update again soon and have sep uniform loadouts for the classes, maybe

Update: 1 nov 2024 om 11:46

removed last traces of tactical pocket, added scanner to pda slots that can use sonars

Update: 28 okt 2024 om 9:37

longrunning JE bug fixed due to duplicate outfit tag on clown mask causing an extra loadout for passengers to appear which had null values.

Update: 26 okt 2024 om 8:22

Separatist old uniforms have a new indentifier I was told they had different descriptions but same proper pockets. This was inccorect and I had this mod low priority because of it. Fixed

Update: 5 sep 2024 om 6:29

Tactical slot replace with vanilla ammo pouches.

Update: 31 aug 2024 om 0:39

tracked down a bug with the prisoner having the "escape handcuffs" order which causes bots to go hostile once they slip their cuffs. They no longer spawn cuffed as well since while tongue in cheek it is kind of bogus. changed up their spawn inventories a bit.