Barotrauma
JobsExtended
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Aggiornamento: 30 nov 2024, 0:59

updated annnnnnnd found old fabricate error in blue beanie from over a year ago that was causing problems

Aggiornamento: 30 nov 2024, 0:56

error in technician tree fix

Aggiornamento: 29 nov 2024, 23:21

Ok so issue was Quarter master needed a huge redo, completely loses Ironman instead of having it twice and causing errors. Now Boatswain and Technician are compltely redone sorry if it borks your character!

Aggiornamento: 18 nov 2024, 7:52

added storage clothing tag to sep uniforms

Aggiornamento: 17 nov 2024, 9:33

forgot to add sep uniforms to have pockets. Might update again soon and have sep uniform loadouts for the classes, maybe

Aggiornamento: 1 nov 2024, 11:46

removed last traces of tactical pocket, added scanner to pda slots that can use sonars

Aggiornamento: 28 ott 2024, 9:37

longrunning JE bug fixed due to duplicate outfit tag on clown mask causing an extra loadout for passengers to appear which had null values.

Aggiornamento: 26 ott 2024, 8:22

Separatist old uniforms have a new indentifier I was told they had different descriptions but same proper pockets. This was inccorect and I had this mod low priority because of it. Fixed

Aggiornamento: 5 set 2024, 6:29

Tactical slot replace with vanilla ammo pouches.

Aggiornamento: 31 ago 2024, 0:39

tracked down a bug with the prisoner having the "escape handcuffs" order which causes bots to go hostile once they slip their cuffs. They no longer spawn cuffed as well since while tongue in cheek it is kind of bogus. changed up their spawn inventories a bit.