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Navigator had weird custom talent that was misreported that has been replaced, Navigator, XO and HoS got talent reworks.
Classes like janitor that could become messed up due to graduating into a tree they already had can no longer pick that tree, and due to how the backend code for that works to unlock 1 tree for that job at random it seems it can't be avoided, sorry! However the jobs did get some slight tweaks so they perform better and have access to talents geared towards them.
<Item name="ID Card" identifier="hos_idcard" category="Equipment" description="Head of Security ID Card" Tags="smallitem,idcard,identitycard,id_security,id_medic,id_mechanic,id_engineer" cargocontaineridentifier="metalcrate">
Hi, I’m a big fan of JobsExtended and use it alongside Neurotrauma. I’ve been trying to make a small compatibility patch so that the Chief Medical Officer (medicaldoctor) job in JobsExtended has the surgery skill (to match Neurotrauma), but I keep running into loader errors before the patch can even activate.
Would you consider releasing an official compatibility patch or adding this change directly to JobsExtended?
This would make JobsExtended fully compatible with Neurotrauma without players having to manually edit files. I think a lot of people using both mods would appreciate it.
Thanks for your time and for all the work you’ve put into JobsExtended!
Heck, honestly? The custodian especially is such a useful job to designate even if we didn't have the mod enabled.
Much love!
Oh, Lord Draconis, please bless us with hireable JobsExtended crew members so that I may include this mod in a permadeath run. Amen.
This will give the Custodian the 'Hull Fixer', 'Tinkerer', 'Quickfixer' and 'Let it Drain' talents. While this may be intended, it causes you to be able to get two parallel traits at the same time - and decreases the potential talent trees that the Custodian has access to by one.