Barotrauma

Barotrauma

JobsExtended
Visar 11–20 av 147 poster
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Uppdatering: 30 nov, 2024 @ 0:59

updated annnnnnnd found old fabricate error in blue beanie from over a year ago that was causing problems

Uppdatering: 30 nov, 2024 @ 0:56

error in technician tree fix

Uppdatering: 29 nov, 2024 @ 23:21

Ok so issue was Quarter master needed a huge redo, completely loses Ironman instead of having it twice and causing errors. Now Boatswain and Technician are compltely redone sorry if it borks your character!

Uppdatering: 18 nov, 2024 @ 7:52

added storage clothing tag to sep uniforms

Uppdatering: 17 nov, 2024 @ 9:33

forgot to add sep uniforms to have pockets. Might update again soon and have sep uniform loadouts for the classes, maybe

Uppdatering: 1 nov, 2024 @ 11:46

removed last traces of tactical pocket, added scanner to pda slots that can use sonars

Uppdatering: 28 okt, 2024 @ 9:37

longrunning JE bug fixed due to duplicate outfit tag on clown mask causing an extra loadout for passengers to appear which had null values.

Uppdatering: 26 okt, 2024 @ 8:22

Separatist old uniforms have a new indentifier I was told they had different descriptions but same proper pockets. This was inccorect and I had this mod low priority because of it. Fixed

Uppdatering: 5 sep, 2024 @ 6:29

Tactical slot replace with vanilla ammo pouches.

Uppdatering: 31 aug, 2024 @ 0:39

tracked down a bug with the prisoner having the "escape handcuffs" order which causes bots to go hostile once they slip their cuffs. They no longer spawn cuffed as well since while tongue in cheek it is kind of bogus. changed up their spawn inventories a bit.