Black Mesa

Black Mesa

Improved Choreography
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Uppdatering: 28 aug @ 8:57

-Fixed new Agrunt-Marine interaction not working with shotgunner Marines

Uppdatering: 27 aug @ 7:54

-Added new dynamic interactions for Marines vs. Alien Grunts and Guards vs. Zombies

Uppdatering: 8 jul @ 8:46

-Fixed up several choreographed scenes using gesture anims from main characters of HL2 and the Episodes along with custom-made gestures
-Replaced scared01 anim
-Replaced Blast Pit dying scientist animations

Uppdatering: 10 jun @ 12:34

-Fixed accidental regression of guard shotgun anim

Uppdatering: 9 jun @ 15:16

-Added dynamic interactions between Marines and Vortigaunts/Alien Grunts

Uppdatering: 18 dec, 2024 @ 9:25

-Replaced a gesture in Clifford's scene with a matching Barney gesture

Uppdatering: 11 dec, 2024 @ 8:23

-Fixed guard walking/running + aiming pistol animations for real this time
-Attempted to fix guard pistol reloads not completing if interrupted
-Added back missing guard dynamic interactions (yes, again)
-Fixed Office Complex guard being instantly killed by the zombie during his intro scene

Uppdatering: 10 dec, 2024 @ 23:14

-Fully implemented male shared gestures into the Marine animation model (BMCE is no longer required to see these in action!)
-Reworked scripted marine choreography across the game with more gestures and full body animation
-Re-added missing guard walking/running + aiming pistol animations
-Slightly reworked guard shotgun animations
-Shotgun pump is now audible when a guard fires a shotgun

Uppdatering: 10 maj, 2024 @ 8:18

-Re-implemented guard vs. zombie dynamic interactions that I accidentally removed

Uppdatering: 2 aug, 2023 @ 14:23

-Added improvements for Motherlode scene in Surface Tension