Black Mesa

Black Mesa

1,127 ratings
Improved Choreography
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40.418 MB
8 Apr, 2021 @ 1:39pm
8 Jul @ 8:46am
35 Change Notes ( view )

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Improved Choreography

Description
DISCLAIMER:
The redone animations featured in this addon may not work if you simply subscribe to it. I recommend you place it in your Custom folder for the best results. It can be found in: steamapps\workshop\content\362890\2450811685


Enhances some of the in-game character choreography with more fine-tuned facial and body expressions, as well as some smaller fixes, to bring them up to a higher quality standard. Also features some redone and fixed animations.

Redone scenes:
    G-Man's ending speech - more expressive head movements and gestures
    Various HECU Marine conversations - more extensive use of gestures
    On a Rail guard's death - improvements to facial expressions, full reanimation
    Lambda Core Teleporter scientist's greeting - changed wave gesture to something appropriate, hands no longer clip when leaning on the railing
    Surface Tension "Semper Fi" conversation - minor dialogue changes
    Power Up wounded guard's introduction - more expressive face and body, aims properly towards the player at the start of the scene, IK chains added to keep his hands locked in the right place
    Unforseen Consequences guard's distress calls - minor fixes to the distress call pose to prevent twitching and snapping
    WGH Silo Door guard - added an improved animation, facial expressions and reduced twitching when attacking the zombie in front of him
    Office Complex reception refugees - fixed gesture snapping when Clifford brushes himself off
    Forget About Freeman guard intro - fixed some snapping and tidied up his motions when flinching and turning off the radio
    Inbound guard tram door unlock - guard no longer clips into the door, and his animation has been redone to involve multiple button presses like in Half-Life
    Unforseen Consequences sitting scientist - restored an unused voice line in his intro scene
    Hivehand guard story - restored an unused voice line
    Motherlode scene - fully animated guard intro, gesture and expression improvements

Redone animations:
    •Various animations now blend into idle sequences better than before
    Security guards: guarding pose, unholster animation, pistol movement and firing
    Unforseen Consequences CPR - now 20% less likely to give medical professionals an aneurysm!
    Unforseen Consequences / Surface Tension crawling guards
    Office Complex "We Can Still Climb" guard - scripted animation redone from scratch
    Tram Guard and Elevator Scientist's falling anims
    We've Got Hostiles guard/zombie scene - both actors now exit the scene without noticeably popping out of existence
    Power Up wounded guard - this guard no longer drops his weapon, and his walking animation has been reworked
    Idle to office chair sitting - the end of this sequence now lines up with the actual sitting animation
    Black Mesa-specific zombie sequences (playing dead, eating, scripted behaviors) - sound effects now play during all these sequences, and most of them will cause the zombie to growl when alerted. Zombies' maws are now animated during eating animations.
    Zombie melee animations - reworked from scratch to be more like the HL2 zombie melee while retaining Black Mesa's attack speed. Watch out for the double slash!
    NEW: dynamic interactions - the same system which allows Alyx to melee zombies in the HL2 episodes makes its return! Guard vs. zombie and Marine vs. Vortigaunt/Alien Grunt interactions included.
    Improved HECU Marine sequences - Classic-style rappel animation, complete revision of the shotgunner animations, and a new Commander grenade launcher animation. Soldiers now also have much more audible footsteps like the Combine in Half-Life 2.

Known Issues:
    •Guards will stop following the player after they perform a dynamic interaction
Popular Discussions View All (3)
7
4 Apr, 2023 @ 9:04am
Dr. Kleiner after Cascade Resonance has T-Pose
Pessimist
8
22 May @ 10:47pm
How do you find your custom folder in black mesa folder
storm
0
17 Aug @ 1:05am
When should we wait the fix??
Vovan
304 Comments
ꂑꂑꂑꂑꂑꂑ 9 Aug @ 5:31pm 
@Citizen⁵, during black mesa inbound scientists on trams stand half crouched. hope ya gonna fix this
lemonsqueezer97 9 Aug @ 3:45pm 
And you fucked up my face
Gasmask09 9 Aug @ 4:14am 
you fucked up my animations
War4soccer 2 Aug @ 5:36pm 
Mod is broken, causes crashes in chapters
Commandant0258 26 Jul @ 11:27am 
I have a recurring issue where the guard in the hangar of Surface Tension crashes my game, after having his body do spaghetti
NoskcajJohnson 24 Jul @ 12:55pm 
The game crashes when the elevator at the beginning of Unforeseen Consequences falls. Also the guard at the beginning of WGH just has a seizure
Ghosta 17 Jul @ 2:51am 
I am not entirely sure why but this mod causes me alot of crashing
AdrianDogmeat 7 Jul @ 8:23am 
So, directly subscribing to this mod leads to a CTD in Inbound
More specifically, a crash happens when passing by the heli in bm_c0a0b

Moving the mod to bms/custom does seem to temporarily solve the issue
Hellektronic 6 Jul @ 6:31pm 
When I use this mod, it seems if a barney does an execution on a zombie while following you, he will stop following after. This is noted in known issues, but I would definitely try to find a fix for this issue.
_ 5 Jul @ 8:45am 
Is this compatible with bmce / chapter overhauls?