Stellaris

Stellaris

Machine & Robot Expansion
Viser 21–30 av 98 bidrag
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Oppdatering: 13. apr. 2023 @ 4.55

Minor Code Change

Oppdatering: 8. apr. 2023 @ 9.57

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Civic
- 'Corpse Processor' civic's 'Half Assimilation' policy will remove vanilla Aquatic trait now.

Oppdatering: 21. mars 2023 @ 18.07

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Leader Drone Assembly Customgui
- Selecting 'trickster' admiral trait in the UI will make the manually assembled leader to have the First Contact version of the trait when First Contact DLC is enabled.

Oppdatering: 15. mars 2023 @ 23.53

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Abyss
- New events, ship components, buildings, traits can be found from the Abyss.

Oppdatering: 15. mars 2023 @ 2.33

Minor Code Change (for future updates)

Oppdatering: 14. mars 2023 @ 22.47

Minor Code Change

Oppdatering: 14. mars 2023 @ 10.24

#### 'Machine & Robot Expansion' Mod Patch Note ####
Stellaris v3.7.2 Initial Update

#Bug Fixes
- Fixed a bug that the trade still continues when the Merchant Machine civic empire enters a war against the trade opponent.

#Custom GUI: Core Intelligence Modification
- Spymaster, Quantum Codebreaking, Q-Bit Encryption Ruler Traits: Now available for Determined Exterminators.

Oppdatering: 4. jan. 2023 @ 20.42

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Species / Leader Traits
- Bio-Mechnical Hybrids can now have Psionic Emulator trait via species modification when the required special project is finished.
- Leader Drone Assembly feature now supports Psionic Emulator trait when the required special project is finished.

Oppdatering: 6. des. 2022 @ 23.06

Minor Code Change

Oppdatering: 5. des. 2022 @ 6.33

#### 'Machine & Robot Expansion' Mod Patch Note ####
#Bug Fix
- Fixed a graphical bug of 'Mysterious Core' relic's background.