Stellaris

Stellaris

Machine & Robot Expansion
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Oppdatering: 6. apr. 2021 @ 1.36

QOL Update 10
- Players can now turn on or off the completion notifications of 'Auto-Factory', 'Auto-Processor', and 'Auto-Server' Project decisions. (via the Modmenu in the Edict UI)

- 'Organic Skin' trait now reduces the pop's upkeep.
- 'Mineral Body' trait now reduces the pop's amenity upkeep and do not reduce the pop's assembly speed.
- Choose to merge all of your species into the Bio-Mechanical Hybrid will remove the 'Organic Skin' and 'Mineral Body' civics.
- 'Mass Takeover' wargoal's opponent now has -200 surrender acceptance by default. (Previously, it was zero and this makes the enemy surrender too fast.)

- Minor localization changes

- Fixed a bug that the 'Gaseous Byproducts' trait and 'Scintillating Skin' trait have the wrong name and description.

Oppdatering: 6. apr. 2021 @ 1.27

Minor Code Change

Oppdatering: 4. apr. 2021 @ 2.16

General Bugfix 1
- 'Mind Integration' Ascension Perk now requires the Synthetic Dawn DLC.
- Fixed a bug that after 'Identity Melding' special project is finished, the Founder Species' colonization right is set to 'Colonization Forbidden' and becomes unable to change.
- Fixed a bug that 'Firewall' and 'Router' districts' country modifiers are not applied properly.

Oppdatering: 3. apr. 2021 @ 7.39

QOL update 9
- Firewall Districts now reduce crime as well as deviancy, if the owner empire is not a Machine Intelligence.
- Robotic Species of 'this mod' now shares the Mammalian Species' city set.

Oppdatering: 2. apr. 2021 @ 7.31

QOL update 8
- Minor localization changes.

Oppdatering: 1. apr. 2021 @ 0.26

Minor Change
Machanical Origin -> Mechanical Origin

oops my bad

Oppdatering: 31. mars 2021 @ 19.54

QOL update 7
- 'Robot Assembly Complex' Building can now be built when there is a 'Robot Assembly Plants' Building.

Oppdatering: 31. mars 2021 @ 1.56

1.1 Initial Upload (Public Launch)